Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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crusade units/money
what type of units you can get that are exclusive/tied to specific mythic paths?
also can you use your gold to recruit new crusade units?
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Showing 1-6 of 6 comments
phadin Oct 6, 2021 @ 3:19pm 
Can't speak for others, or much for Azata, as I'm still only mid-late in Ch.3 So far I've got the repeatable edict to summon 3 Azata a week (high hp and stats, some magic abilities, but costs 75 mystic energy).

There was also an event where I amanged to get Clerics of Caylen. They are crap for offense, very good hp, but their big advantage is Summon Beer Elemental. It spanws a stack of beer elementals, which are similar to water elementals + Stunning Attack (Fort save DC 12). If yo have 20 clerics, you get 20 beer elementals. ther clerics also have an area AC buff and area damage buff, both lasting for 3 rounds when cast. AFter the initial 9 you get, they can show up as Mercs.
Last edited by phadin; Oct 6, 2021 @ 3:21pm
LoneEagle (Banned) Oct 6, 2021 @ 3:29pm 
You can use your gold to purchase finance points and building points. Then you can spend the finance points to train more units and recruit more mercenaries. Or you can use it to build more structures in your fortress to enhance your units.

I am doing angel path, and I can recruit Monavic Devas as part of the repeatable edict. They cost mystic energy (I forget exactly how much). I don't know if they are good or not because I have never used them. I destroyed all of the monster armies on Act 3 and didn't need them. But I am saving them up in case I need them in the future. I think they are like a more powerful version of a cleric, but I'm not really sure.
razvedchiki Oct 6, 2021 @ 3:37pm 
thanks.
The Cystocot Oct 6, 2021 @ 5:14pm 
The Angel path gets a couple crusade repeatable tasks, one starting in Act 3 to summon 5 Movanic Devas, and one in act 5 that adds spawning 2 Monadic Devas, as well as some random armies through Mythic-related management events, as well as some story points.

For the Lich, you get army generation from killing enemy units to start, skeletons & zombies spawn for every 280 or so enemies felled. After awhile, you get a crusade meeting that gives options for repeatable skeleton & zombie summons(40 or so), or a (seemingly) one-time recruitment of some skeleton champions, sharpshooters & vampire units.
Later, you get an additional recruit on kill option of champions or sharpshooters, at around 1000 kills to recruit, which is kinda perfect for the Act 5 armies near the Worldwound.
(I believe there's also a vampire option here, but the necromancer factions my lich attracted kinda had a spat, and the bone squad aligned with Urgothoa, so...kinda had to skip the bloodsuckers)
(Oh, and going the Lich route absolutely Hammers your recruiting of non-undead units, so build up those forts!)

That's all i've experienced so far, of the two, the Lich armies are my favorite, they snowball ridiculously fast, and barely take up any infirmary when they die, making replenishment a breeze, while i just kept the Angel units in an army sitting outside of Drezen, because from the unit recruiting numbers(which only get replenished via crusade tasks), and their garbage stats, they just weren't worth using-even the basic footmen units are better in most cases.
Last edited by The Cystocot; Oct 6, 2021 @ 5:16pm
solthusx Oct 6, 2021 @ 6:23pm 
My experience with Azata specific stuff:
1) Choosing to have the priests of Caylen help with recruitment instead gives you Bellflower Fighters, who are ranged units. Stats wise, they are in between rangers and marksmen. More damage than rangers but less than marksmen while being more durable than marksmen amd able to shoot in melee..

2) You'll get an event where you choose between three types of Oread units to unlock. All are tanky to various dgrees. Students of Stone ate the tankiest of the bunch and have ok but not great offense. Stone Infantry is actually the least tanky of the three but have the best offense. Think of them as stronger shieldbearers who are not useless offensively.. Lastly is the Sand Wizards, who are surprisingly tanky casters but are useless in melee. Their use is in their spells, a curse with reduces enemy DR and a spell wchich increases allied DR
razvedchiki Oct 6, 2021 @ 11:34pm 
nice, it seems there are a lot of different units around.
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Date Posted: Oct 6, 2021 @ 3:14pm
Posts: 6