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The newer three-part APs in 2e, starting with Abomination Vaults, was first experimented with in their sci-fi spin-off game, Starfinder (set in the same universe as Pathfinder, just a few millennia in the future) and it seems to be adding a nice break between the massive 1st-through-20th level ones and lets them tell a shorter and more focused story.
quote=Procrastinating Gamer;3123801577569441564] Well staying away from sci-fi isn't a guarantee. See the Iron Gods adventure path (although that's more "barbarian tribes living in high-tech wreckage and working with what they've managed to understand"). And Pathfinder 2e just got a book with a whole bunch of tech-related stuff. Clockpunk stuff from the Ancient Thassilonian Empire, a playable Automaton race left over from the Jistkan Imperium (someone in the Defender's Heart in chapter 1 talks about them and their massive war with Ancient Osirion), tesla-coil like stuff coming out of Irrisen by way of Ustalav (and heavily implied to be derived from actual Tesla coils brought to Irrisen from Earth), etc. [/quote]
From what i read It was more like a matter of the AP was to linear , they are concentrating on AP that has these secondary gameplay modes first . I mean it's a fairy tale , even thou some of this fairy tale takes place in RL locales and times
Thats not something official for this campaign but can surly be done !