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https://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement/
The only thing that can really be said to be a cheat is the lower than normal xp values, which is obviously just done for pacing reasons functionally putting players on an extra slow xp track.
Yes, it is still cheating. This should never have been added and wasn't in 3.5.
A kobald is a kobald. Agian like i said above some people just dont get it.
By your logic, i should indeed be able to start with god stats. Fine i want 50's in all my stats. Can i? No? Then the game is ♥♥♥♥♥♥♥ cheating.
Rules are rules and they're followed so by the very definition, it's not cheating. Certain people just don't get that.
By your logic you're cheating because anything you want to say is cheating is cheating even when it makes no logical sense in any way.
Hell, we can keep it in the game terms if you want. 6 characters instead of 4? Cheater! 20+(and even higher for some pregens) point buys? Cheater! Copious amounts of magical items along with some that don't actually exist thrown at you left and right? Cheater! Death's Door instead of dying? Cheater! And there's plenty more.
You want to say it differs from the established lore and continuity you were expecting that's fine but it's a completely different issue.
Unless the DM is hiding the changes or (maybe) changes things like stat blocks "on the fly" all the time, no. Since the game tells you the exact stat blocks, its not hidden or changed at-will. In P&P, the DM doesn't have to use the default stat blocks of the monster manual, and there are countless examples in adventure paths where stat blocks are different from default. Default stat blocks are just often used cause its convenient, not because you HAVE to use them.
Some groups may want to only play with the basic rules, without any changes or houserules. But not doing so isn't cheating, its in fact explicitly encouraged in the game rules.
But a kobold is a kobold? It is until you get official variants: https://www.d20pfsrd.com/bestiary/unique-monsters/cr-2/kobold-rogue-2/
As humanoids such creatures are fully sanctioned in taking class levels.
In TT, tension is provided by the possibility of death. In order to provide some challenge while avoiding ending campaigns before they can get started, enemies must be carefully balanced.
In a video game, you simply reload. Tension must be created by providing challenge on each encounter- or in the case of RTwP, most encounters. Also, PC gamers are not automatically TT gamers. Game developers are smart to remember that. A video game is not a casual evening around the table.
Complaining about changes to the enemies is just complaining about difficulty without acknowledging that you're not very good at the game. It's the same old thing where gamers take having to lower difficulty as a personal attack rather than adjusting their SP game to an enjoyable level for themselves. Devs should just change the names of difficulty settings to remove the implied criticism that sensitive gamers see in everything to something like TT/Baseline/Modified- but I guess it would still be an issue.
For my part, I just want the normal difficulty level to be baseline enemies with normal stats that make sense. I don't want a lower difficulty, like say so I can fight a beholder with a level 1 party. But I don't want an inflated difficulty where a single average goblin is able to take out a level 5 party.
https://www.d20srd.org/srd/improvingMonsters.htm
Why? What does it matter? If "Normal" is the mode the devs use for their video game version of pathfinder, and the setting below is what you would consider more accurate, why do you care?
It's SP. No one will ever see your settings. If it's an issue when you interact with other gamers, simply lie.
I don't think you're understanding what I'm saying. I don't care what the difficulty level that uses normal stats is called. Changing the difficulty to 'easy' isn't necessarily making an enemy who has overinflated stats go back to having normal stats, instead they likely get penalties to hit, hps, etc.
At this point it doesn't really matter since they've already finished the game
Does it have that setting? That was my question and my interest in this thread from the start, but everyone else has at least implied that the game is the same as the first in that regard and it doesn't use standard stats and abilities for monsters
yes, it is period. it makes me worry for your future, the shocking lack of understanding of basic morals.