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In this the closest would be the "stealthed" enemies.
Wererats in Pitax castle appear in side room from where they open door and then go to help boss to fight you, but they have high stealth so they cannot be seen by spells only by super high perception.
For example when you find "Owlbear" then they have PnP stat of "Owlbear" template. When you find "Enraged Owlbear" they do not have stats of "Owlbear". That is why some people compalain that enemies like War Wisps, bosses, Branded Trolls, Enraged Owlbears and etc. do not have PnP stats.
In KM the most blatant exemple I remember is the first Tartuccio fight, where 3 furtive kobolds spawn behind you once you defeat him, usualy right on your supports/wizards/low AC backliners.
No a guy got mad that owlbear is cheating him because they are to stupid to make the game with out it, and he wont stand for it.
Your wasting your time. the people who see the various ways it cheats, and are outraged buy it already know, and the garbage defending this unacceptable behaviour are incapable of understanding.
There are some features in KM which I kinda consider cheating, though. For example, some enemy bosses, once defeated, force your characters out of rage (and make you fatigued) and judgment and other "until-the-combat-ends" effects + heal themselves full + replenish all of their resources, and then attack you again (whereas you have now lost all your until-the-combat-ends effects and are fatigued). Another way the game "cheats" is by spawning enemies near your group out of thin air. No teleportation, no stealth; they are simply created there. Luckily, these things occurred only rarely in KM, and I hope they'll occur even less in WOTR.
As per the manual itself:
The game was never designed to be difficult, a bit challenging in key-encounters? Yes. But down right hard? No. The difficulty also only affects damage recieved(for player party), and nothing else(x1.5 for hard, x2 for insane).
Was the first encounter with the Level 5 wizard difficult? Absolutelly, he instant kill most characters with his magic missile! This is why it's the third thing he uses, and instead prioritize mirror image, then horror, and only after those, do he use his 3 magic missiles! This gives you time to retreat and have the guards handle it, or protect yourself with shield. This is also one of the few high difficulty spikes in BG, and it becomes easier from there and onwards.
Random enocunters tend to be devistating and hard, but I'd argue it's a product of it's time. A level 1 party might end up with a level 6 encounter if unlucky, which isn't hard, it's downright impossible.
Barred those, the bounty hunter ambushes are the most difficult, but make thematical sense to be that way, and should be considered more of a boss-fight, than "singular \ normal encounters". Most of them are also perfectly avoidable and optional.
Additionally, BG cheesed mages. All wizard encounters begin prebuffed to the point that battles in BG were about stripping away their defenses so you could actually damage them. Cheese is mandatory for CRPGs because without it the game is too easy and doesn't feel like a satisfying resolution because the Tabletop edition is not balanced to be challenging, it's balanced to be fun. 5th edition is a great example because with just some modest gear and dice rolling while trading blows any party can defeat Tiamat easily with no tactics or planning.