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Bir çeviri sorunu bildirin
Why would a melee touch spell cause AoO? That is just nonsense archaic thinking. If you cast a spell in melee does give disadvantage.
I agree.
So naive to say they are all carbon copies. It is clear you never opened a 5e book and just spew what the bandwagon says.
The abilities per encounter mechanic was the only thing i enjoyed about D&D 4e :)
Because it requires basically two actions: casting the spell and attacking the target. An attack of opportunity is better in my opinion, because the effect scales with the opponent: an attack of an opponent with low damage will less likely break your concentration.
In PF 1ed once you get past the noob traps and feat taxes, there are far more options. Yes, you can munchkin your character if you want to. But you can also have adequately powerful and unique characters that are completely impossible in 5ed.
I've already said why they're the same: because there is no skill point allocation. And skills are (mechanically) the most important thing in any PnP RPG.
You want to prove me wrong on that one, or you're going to keep up with personal attacks?
Another brilliant personal attack with no substance.
Do you even know what "touch spell" means? It means you have to touch someone. Like, physically reach out with your hand and touch them either on armor, or on open body part.
Unarmed attacks without Improved Unarmed Strike cause AoO. Why touching would be an exception?
The added sophistication you described, compared to Kingmaker, is easily explained by the different circumstances. We are no longer fighting bandits in a forest or zombies in a dungeon somewhere in the under-developed Stolen Lands,. The enemy is now a relatively well-organized paramilitary cult, hence the reported buff-fest, which was pronably by the book, as I don't recall Owlcat ever putting their own creations into the game, in place of the actual lore.
If you are open to mods, there are a few that might help, such as Buff Bot & Auto Buff:
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/4
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/15
There are little to no "empty levels" where you get some junk like +1BAB or something like that that doesn't really change the way you play in the least, no need to multiclass into abominable levels just to make a functional characters, teh AC values are way more balanced, damage counts for something, you don't just play russian roulette all the time where everything attacking you misses all the time and there is no real combat going on, but when you get hit you're probably dead, hell even the skill curve is a lot better where lvl 2 or 3 characters have plenty of cool things to do in their own turns, with special unique skills, abilities, special actions, instead of some junk like "autoattack forever" "now turn on a crappy skill that reduces your attack bonus and gives you something else and keep auto attacking forever"
The more I play this 5e I didn't even know it existed as I don't keep up with pen & papper RPGs, the less I feel like playing the primitive/cluttered versions.
5e is like swimming in a kiddy pool with an overzealous lifeguard. Sure, you can have fun. But it's shallow and limiting as a system (mechanics). As a narrative system it's okay, there are better.
Also, these dead level bonuses are so important that they are the reason why you often have to equip + weapons and multiclass into a half dragon half undead from a different plane that's also one witht he nature, with the skills of an assassin archer expert in poisons but fights barefisted, god, the class system I swear, it was a good idea in theory, but terrible in practice, and the game's difficulty often expects you to keep up with the minmaxing just so you won't be playing a faceplanting simulator, it's annoying and very far from what an actual roleplaying game should be.
Don't ever confuse depth with excess junk/clutter, the whole point of the system, from a player's perspective, is to break the system and make the rules meaningless.
It's your own lack of imagination and creativity that you can't figure out interesting things to do with that progression.
You also point to the extreme munchkin corner case builds and say you can't keep up if you don't. This is 100 percent untrue. You can pick the worst class in the game and be above the assumed power curve with reasonable and well thought out choices. You can't just dump key stats and choose dumb feats and pick up class features that don't work for your build obviously (but a lot of people are actually that dumb given the threads on the KM forums). But given even modest rules knowledge or ability to learn, nothing in this game is insurmountable. Sure, you probably won't be able to braindead clear on unfair difficulty like a Larian made game, but who actually wants that?
Or switch to "story" difficulty and forget about buffing altogether.
As I said the Buff Bot and Auto Buff mods might interest anyone who feels like you:
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/4
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/15
You can use either one of them to configure and later trigger a series of actions to be performed by specific characters onto themselves or other characters. Since the game does not have native mod support enabled, in order to install them, you first need to download the Unity Mod Manager and patch your installation with it:
https://www.nexusmods.com/site/mods/21/?tab=files
This is the hardest part, and requires some trust since Windows Defender will flag the file and require you to approve of its execution (if you've picked decent security defaults in your Windows 10 installation).
But once that is done, it's very easy to deploy mods, either by using the free Vortex App from Nexus Mods (which requires signing up for a free account with an email address, but in exchange allows for managing mods brilliantly and installing them with just one click right from your browser) or by just downloading the mods and unpacking them into the Mods subfolder in the Unity Mod Manager installation path (for the specific game).
EDIT: Please consider that the new beta was just deployed, and most mods have not yet been updated to support it, so this is not the best of times to mod your game. If you are interested in mods in general and you have the previous game, I suggest checking them out on Pathfinder: Kingmaker. Unlike for many other games, there's not that many Kingmaker mods, but what makes modding this game worthwhile is that a few of the available ones are very well made and really enhance your overall experience (Call of the Wild and Bag of Tricks particularly so; the former by considerably expanding the available classes and sub-classes [archetypes] you can chose for your characters, the latter by integrating into a single mod hundreds of quality of life improvements, fixes, tools and cheats, which can all be accessed through a handy new section in the pause menu).