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The reverse is also true. Anyone who thinks PF 1e and older DnD editions are full of depth is wearing rose tinted glasses.
Yes, you have a bazillion skills, feats, abilities etc. And more than half of them are useless clutter, as they are vastly inferior to specific subsets of theirs. Just because a DM can modify combat and out of combat skill checks to be easier so as to cater to roleplaying and allowing the party to play whatever class/archetype they like, does not mean that all those options are viable. Most serious encounters and skill checks would obliterate a non-optimised party within seconds, if the DM were to use them without holding back against said party.
And this is key to understanding that the same is true in CRPG adaptations which do not have a human GM. If you do not use specific builds, you will be punished for it - severely. You can look at the 30+ class options and hundred feats in PF:WOTR, and then see how many of them you will ever use if you hope to beat most encounters without constant reloading.
TLDR: Useless clutter content does not equal depth. It is just an artificial learning curve. Not that I am against it, but thinking that this is not the case is just ignoring facts.
You kidding me? Obviously didn't play 2ed in a high powered group, cleric was all heals and damage spells, mage was like a video game mage all damage. DM be like anyone taking fly,jump,feather fall Haste? We all lol and do a shot and get on with the game, I haste the human barb and guy might go full rage irl for me costing him a year of his life.
Only time I have really seen buffs or debuffs really used to a extent like this game would be convention battle royals were you would get like triple hasted thrikreen throwing like 100 throwing stars or some crazy builds along those lines that needed the buffs to make them what they were.
Part of the problem people have, I believe, is mistakenly thinking they need all possible buffs. By adding more, and making it even more so that you can't have everything, it might partially alleviate that through realizing you can never have everything. You just use what you have in your group - sometimes, not always - and you'll be fine with proper strategy.
But the main reason for adding more would be to give more options to the players who want them, of course.
People act like you need to be 100% buffed all the time against everything, but you don't. Protection buffs only need to be casted when you need the specific protections. And eventhough there are hundreds of buffs that provide bonuses to attacks, many of them don't stack.
I've said exactly the same thing 100 times - quantity isn't quality, and having a 1000 feats doesn't make a game "complex" in and of itself.
It's like, if I had two piles of loose string, one weighing five pounds and the other twenty pounds, is the twenty pound pile more "complex" because it's four times heavier? No, because quantity doesn't equal complexity.
The same is true for Pathfinder. There are far too many deadend feats and 'traps' that can invalidate an entire build.
Pathfinder is bloated, not complex. It needs to be pruned. And if you did that, what you'd end up with is 5e. 5e is what you get when you discard all the dead weight in 3.5.
I don't think that they do.
Why not 100, or 1000, or 10,000 times more? Why not 1,000,000?
Where do you draw the line? When is it too much?
To me, and millions of other players, Pathfinder has already crossed that line.
How is string complex under any circumstances? If it's woven into a ball?
As for Pathfinder, those "trap" Feats are for playstyles you're not using or roleplaying you're not doing, or something along those lines. You don't "invalidate an entire build" with a Feat.
Just because you're not using the options doesn't mean they shouldn't be there.
I would like more than 3-4 times, but I'm talking into account realistic restraints of budget and time. You might want to consider those things in the future.
But I'll give you a free "life pro-tip". People often ask for twice what they're hoping to settle for, and ~3-4 times what they'll begrudgingly settle for. I'll let you do the math on that.
Authority has nothing to do with it. Millions of people play D&D 5e. Like, three people play Pathfinder.
Second edition had a lot less buffs etc to be effective.. Pathfinder went over board imo.. well D&D 3.5 did..
Sure you'd run into the odd thing you couldn't slaughter in 1 min at high levels.. ( i hated high level content as your characters are gods)