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Usually MC to get a reasonably high AC as to not die a painful death
Monk 1
Instinctual Barbarian 2
These two give a bunch of AC from WIS
Then I'd say take Magus Eldritch Scion (Abyssal Bloodline), you can honestly put the remaining levels into this without issue, Mythic Second Bloodline anything you want, I'd recommend a Dragon Bloodline
You'll wear no armor, use Mage Armor + Archmage to get slightly higher than usual numbers at low levels. Later on it'll scale up pretty hard, when you Polymorph the lack of armor doesn't matter, and you'll be fairly durable.
STR -> WIS -> CHA
You then have to choose, you can dump your INT, CON, or DEX, you should maximize your STR & WIS for Offense and Defense respectively, you want your CHA to be somewhere between 14 to 16 for the Magus Spells.
There's a LOT of ways you could go about it, the above is going to give you a decent bruiser of a character, they can take a beating from many characters, will gain some insane physical stats (Brownfur should be turning them into a Dragon, MC would need Master Shapeshifter Mythic Ability too). Their defense is decent, and get a bunch of attacks.
There's more optimal builds, but if you're looking for something simple that can roll into just about any Polymorph type without issue, this should do fine. At least for what we can test, Demon kinda sucks Transformation wise.
But there's a ton of options in Wrath so it's hard to say what's best.
Hagbound witch sounds nice, but the class doesn't make a lot of sense. Trading Hexes for some Strength buffs is just not worth it because witches don't have enough buffs spells in order to go melee to begin with, even with the Strength patron. And if you want to play a caster ranged witch, why would you need STR buffs?
Serpentine sorc and its spirit naga form is just bad and useless.
However, Serpentine Bloodline Bloodrager has access to a hydra form at level 16, with 5 bite attacks per round and Constitution poison for each of the bite. That form is only for this class as far as I know. The bad side is that poison is not so great in this game, because demons have immunity to poisons.
What people enjoy is always up to individual taste, but:
1. You can't really benefit from the Legend path if you don't want to MC.
2. I don't know how the arc of the game will go, with what character level achieved at what time, but due to its XP boost Legend is likely to get you the most playtime in the game with the strongest and most versatile shapeshifting abilities available. It's not really *playing* the game as a shapechanger if your lvl 20 build comes together just in time for the final battle, its just *winning* the game as a shapechanger.
3. If they are implementing the Pathfinder polymorph rules, the stat changes from polymorph are bonuses not substitutions. You won't generally be building a pure caster (needed to get 9th level shapechange spell, the best of the best, the normal way) around having excellent physical stats to boost. Alchemist metamorph doesn't cast spells, and although you'll want some Int (assuming they modify shape save DCs appropriately) you can focus on better combat stats. Likewise, feats - casters are spoiled for choice as to what feats to pick, metamorph can focus on physical combat feats and boosting their mutagen power through the roof.
4. You don't have to spam a half-dozen MCs for levels 20-40 to make the above work well. 2 levels of Bloodrager or Barbarian for Uncanny Dodge, 18 levels of Sylvan Trickster Rogue would work great (or even just 20 Trickster, if you are comfy in your natural armor and want Master Strike for the last fight), as would 20 levels of Student of Stone Monk.
It is in Kingmaker, it's an Alchemist subclass.
(Note that on the original site these are color coded to explain which are best, but the top tier are Arcanist, Alchemist, and Wizard, and that not all Archetype options available in game were reviewed here, or vice-versa):
Arcanist: On par with the Sorcerer, but without the bloodline (unless you take the Blood Arcanist archetype). The Brown Fur Transmuter archetype grants some really fantastic abilities which raise the Arcanist above the Sorcerer.
Alchemist: Alchemists get polymorph spells at the same level as Sorcerers and Wizards, but only go up to 6th-level spells. You won't get new options as quickly as a Sorcerer or Wizard will, but the Alchemist's Mutagen provides an easy way to enhance your physical ability scores. The natural armor bonuses won't stack (they're both "natural armor bonuses"; neither are "enhancement bonuses to natural armor" like an amulet of natural armor), but an Alchemical bonus to Strength is a great idea on most polymorph forms. Even if you don't want to do any polymorphing, the Alchemist is still a great class option. The "Infusion" discovery allows you to bottle polymorph effects and share them with your allies. Imagine handing your fighter a potion of Giant Shape I and letting him turn into a Rock Troll for a few minutes. My EDIT: So they will have fewer options than a Wizard or Arcanist, but their mutagen will make the options they do have stronger, and Vivisectionist trades away Bombs for Sneak Attack, which is pretty strong.
Druid: Druids get all of the Beast Shape, Plant Shape, and Elemental Body spells as part of Wild Shape, and they get them a level before the wizard. Until Form of the Dragon II and III, this means that druids get the best polymorph options a level early. As they level, druids can use their highest level polymorph effects more times per day than anyone else, and with Natural Spell, they can cast spells while wild shaped into something which might not be able to do so normally. On top of all of this, they get medium BAB progression, which means that their attacks will be more accurate than anyone else, and they get more benefit from Power Attack.
Sorcerer: You get spells one level later than wizards, but you get more per day. The differences between Sorcerer and Wizard here are the same differences between Sorcerers and wizards in any other case. Sorcerers also have a lot of bloodlines which can allow you to grow claws if you don't already have them. This allows you to add claw attacks to creatures which have no business with claw attacks, such as snakes.
Witch (Transformation Patron): You only get a limited selection of polymorph spells, but you get Beast Shape and Form of the Dragon, which are the best options.
Wizard: The transmutation school and its subschools offer some great options, and allow you to do some extra transformation for a few rounds per day. For help playing a Transmuter, read this guide then see my Transmuter Handbook.