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Multiclassing, when you know what you are doing, will almost always provide more benefits than sticking to one class.
And as to your question about Fighter class. Sure, there might be plenty of classes that get some\similar features to it, but there are no classes that get all of them. Someone might wanna have a whole bunch of extra feats, or Fighter's bonuses to saving throws, or armor\weapon training, etc etc etc.
That being said, they all have unique features and points of differentiation.
I personally like that you can create hundreds of base builds without even thinking about multiclassing. Although I have no problem with multiclassing, in my opinion it is far to often used for powergaming.
As for why some multi-class? It could be for access to something a class doesn't have. Thug and Vivisectionist are very popular dips for sneak attack die. Some will dip for an Animal Companion from something like Inquisitor.
The point of the options was to discourage multiclassing. If you have enough hybrid classes and archetypes, people wouldn't need to to level dips. It's better for roleplay, because a lv1 vivi/lv1paladin/18 magus is just not so real roleplayable material, since when do you have a single level as a paladin, what did you do with your vows ? What happened to this char that he had training in cutting people alive for science, got paladin vows and then trained in arcane magic and thought it would be good to mix that with combat.
While having a divine slayer instead just makes more sense.
You can see what their vision is if you look at how starfinder does it. There are a lot less classes, but the themes and archetypes (which are class agnostic in SF) are what tell you how mix that up. You can still multiclass but except in some cases, monoclassing with a good theme and archetype (or no archetype at all) is far superior.
The above should be marked as the answer.
its one of the biggest shortcomings of 5e to no surprise: enjoy your 12 base classes
Fighter
Rogue
Wizard
Cleric/Druid (these are basically the same mechanically)
Every other class in Pathfinder is some hybrid recombination of these four classes usually with some unique mechanic to justify being a full class.
No, it's not "always" better.
https://www.playerresearch.com/learn/spoiled-for-choice-the-psychology-of-choice-overload-in-games-and-how-to-avoid-it/
https://www.gamasutra.com/blogs/SitaVriend/20170818/303852/Can_your_game_have_too_many_choices.php
https://en.wikipedia.org/wiki/Overchoice
https://en.wikipedia.org/wiki/The_Paradox_of_Choice
https://www.google.com/search?q=too+much+choice+in+games+can+be+bad
Glad you're not designing video games.
Who is complaining? What a dishonest assessment.
you can ignore extra, but you cannot nessiarily create more, especially for D&D.
i cant play an oracle in 5e, or a witch, or a shaman, or any of their 30 variants, without having to work with at the very least the dm for a long period of time.
but i can just pick it here.
Good for you. The articles I post don't contradict that. The first link actually said experts prefer more choice, but that does mean it's "always" better as an absolute. Inexperienced/new players are very likely to disagree with you, as demonstrated by psychologists/experiments. And not just in video games, but in all situations of life. Sorry, I'm siding with the science rather than your opinion.
if i say "oranges are the best" you don't need to be contrarian and state that its just an opinion, thats redundant, of course it is.
people play pathfinder BECAUSE they like the crunch, the large amount of choice, because more choice is always better.
So words don't matter then even though that's all anyone has to go on. I'm not a troll for taking people at their word. Bye!! Waste of time.
peace my dude.
oh sorry i meant peace not as in "non violent" but in the informal way in which it is used incorrectly to signify a good bye, i felt the need to clarify because you also didn't understand the informal way people were stating absolutes in their opinions which shows a strong preference and not an actual absolute.