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It was clearly released too early. There are sub classes that don't work and missing descriptions all over the place.
This game should be have an Early Access label to warn customers that it isn't ready for a full release yet.
Enlarge Person
Slayer Target
Intimidate/Dazzling Display
Mutagen
Bard Song
Rage
Weapon Focus
Entangling Roots
Prayer
and so on.
Your caster is missing cause you're using a touch/Ranged Touch spell and it rolls via Touch AC which means you'd want ranged feats to improve hit rate when engaged such as precise shot.
Spell resistance you'd want to get the spell penetration feats or avoid using spells against them and go with physical attacks on those with high resistance.
from my experience in kingmaker, yeah you should be buffing up your party as much as possible before big fights or before elites/bosses.
Ideal party composition is 1 tank, 1 support/offtank, 1 phys dps, 1 magic dps/support, 2 cc/supports. This game is all about buffing your dps and tanks to high heavens amount of AC and to hit, also ccing the enemies with OP ass spells like stinking cloud while having communal poison immune on your party lol.
Also based on your screenshot, the base attack bonus of 2 means its probably her 2nd or 3rd attack, its not her full base attack, you get -5 to hit each on all subsequent hits in a round. Seeing you have haste, that means you are doing 2 full +23 attacks on 31 AC per round, so I don't really see the problem.
Also now you mention touch attacks. Touch attacks are great, they ignore almost all the AC of the enemy is rolled against their touch AC which is generally super low.
your sorc magic miss because all the lvl 0 spam magic is pure garbage, sorcs shine at higher levels. Remember to get spell penetration feats and feats that increase the rolls of your main spell lines. Oh also, push your main casting stat as high as possible, physical stats like str are almost useless on casters except for dex, you want your casting stat like charisma as high as possible and also high dex too for touch attacks because its bonuses pushes up your spell rolls for better success chance.
Also protip, magic can cause sneak attack damage, so if you multiclass to arcane trickster and take sneak attack damage feats you can do a billion damage with your ray spells and offensive spells. Oh and greater magic invisibility is your friend if you go this route since every spell you cast while invis gets sneak attack applied to it. And if you want nutty damage, get maximize spell damage rods to go along with everything.
edit: just remembered dex applies to chance to hit for ranged touch spells, so if you are going scorching rays etc, max out dex.
That particular fight is meant to be a challenge though, so good job.
This game indeed requires a fair bit of buffing when facing tougher enemies, especially on anything above normal difficulty, so don't worry that you're doing it wrong, I feel. Though I'll say this - you've got Seelah using a one-handed weapon in the screenshot, so Power Attack may not be worth it. Your call, but it usually works best with 2h weapons, and turning it off would give you another 10% chance to hit.
To answer your question on magic..
Arcane magic failure is indeed bad. Some can negate it by varying means, but most wizards/sorcerers/etc you'll want in robes. Clerics, oracles and shamans can cast in armor without trouble, and druids can use non-metal armor.
When you use a spell that calls for a saving throw (for example, Fireball) the target will roll their save + bonus VS your DC. So if you have a DC of 18 on Fireball, the target needs to roll 17 or less total, and they'll take full damage from it, otherwise they save for half damage. You can boost your DC by raising your casting stat (intelligence for wizards, charisma for oracles and sorcerers, wisdom for druids and clerics, and so forth), as well as by taking the Spell Focus: [School] feats which will raise the DC's of that particular type of magic.
Spell resistance is like magical AC - you need to roll higher on your Spell Penetration check than they have Spell Resistance in order for your magic to work. You can boost it by having an elf as your caster's race (+2) and by taking the Spell Penetration line of feats, among other things.
Finally, Touch magic indeed works differently to some others. For example, we could take a dragon I fought at one point in the game. They had a normal AC of 39, but a Touch AC of 13. https://cdn.discordapp.com/attachments/284096569199034370/885696341676806184/unknown.png
Touch spells, which you usually identify with them being things like Scorching Ray, or Hellfire Ray, will target Touch AC which, on -almost- all enemies, is much lower than their normal AC, and thus easier to hit.
So to recap, when casting, for example, Scorching Ray, first you test if you hit their Touch AC, then for any rays that hit, you see if you get through their Spell Resistance. If you do, bam, damage.
Meanwhile for a spell like Boneshaker, first you test if you get through Spell Resistance, then the target rolls their Fortitude save to see if they take full damage or half.
have you tried using true sight?
>AC 82
Yikes. Can you provide some detail on what you're fighting? Maybe it has some other weak point you could target.
Mathfinder is a hell of a ride alright.
Just under leveled and will probably have to rely on spells a lot more than im used to.