Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Mal Sep 13, 2021 @ 7:42pm
Roll emulator is terrible.
So I played plenty of DnD irl and consider myself cursed with dice rolls. But this game takes it to another level. I have a log of one fight with a cultist champion, me as a rowdy sitting behind him the entire fight smacking away with +9 attack bonus. I only have to roll a 13+ to hit but after 14 rounds, I never rolled over 10. That's not bad luck, thats a janky roll script. Had lots of ideas for many builds but it's apparent this game won't allow straying from min/maxing. Shouldn't take 20min to kill one early game basic enemy. *UPDATE - https://steamcommunity.com/sharedfiles/filedetails/?id=2602211362 can someone explain this? AC showing 21 but f'ing fly attack is rolling against a 19????
Last edited by Mal; Sep 14, 2021 @ 4:05pm
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Showing 1-15 of 138 comments
Cleftin Twain Sep 13, 2021 @ 7:55pm 
Before anyone else asks: what difficulty? I am mostly just curious but I know others will ask anyway.

You aren't alone; there have been many posts related to dice rolls being jank.
Saeko Sep 13, 2021 @ 8:07pm 
Well same here, skill at 13, i need a skill check of 10 for success at 23 !

my roll : 1-1-3-9-3-6-8-6-14.... and its alway something like that, in average 4-5 fail for 1 good roll.

my difficulty is 2 down from unfair, i don't know the translation in english.
Naked Granny Sep 13, 2021 @ 8:08pm 
Originally posted by Bad Player AI:
Before anyone else asks: what difficulty? I am mostly just curious but I know others will ask anyway.

You aren't alone; there have been many posts related to dice rolls being jank.

There's quite a lot of evidence now that the RNG is very streaky, currently. This could be for a lot of technical reasons, some that would be difficult to debug.
phadin Sep 13, 2021 @ 8:09pm 
The die roller seems a bit streaky... you can be rolling all single digits ten times in a row, then roll nothing but 18 plus later on. and the same for the enemy. It's just far easier to remember when the swings are against us then when they are for us.

That said, if you want to get your revenge on the dice roller and haven't picked a mythic path yet, look at Trickster. Particularly the Knowledge (World) skill trick that lets any 1's you or your companions roll become 20's. There are a few other abilities that let you play with dice or use 'special' dice in that mythic path.
Last edited by phadin; Sep 13, 2021 @ 8:11pm
RocketMan Sep 13, 2021 @ 8:12pm 
Originally posted by Bad Player AI:
Before anyone else asks: what difficulty? I am mostly just curious but I know others will ask anyway.

You aren't alone; there have been many posts related to dice rolls being jank.
Problem with either true random or dice scripting.

True random has the problem of not feeling random, despite being more random. Long strings of the same or similar numbers are common.

Proper dice scripts have hand made randomization, to make the rolls feel more random. E.g. if rolled 5 or less consecuatively, throw a guranteed 15+ in. Or similar.
Naked Granny Sep 13, 2021 @ 8:22pm 
Originally posted by Mail me to the Moon:
Originally posted by Bad Player AI:
Before anyone else asks: what difficulty? I am mostly just curious but I know others will ask anyway.

You aren't alone; there have been many posts related to dice rolls being jank.
Problem with either true random or dice scripting.

True random has the problem of not feeling random, despite being more random. Long strings of the same or similar numbers are common.

Proper dice scripts have hand made randomization, to make the rolls feel more random. E.g. if rolled 5 or less consecuatively, throw a guranteed 15+ in. Or similar.

That's definitely not true. That's the opposite of what's true about this whole thing.[nrich.maths.org]

The probability of multiple people seeing long streaks of results above and below ten cannot be explained by anything other than a bugged RNG. I can break this down for you. If you simplify a d20, you can pretend that above 10 is heads and below ten is tails. Then ask how likely is it that I could flip this coin however many times and never see it land on heads. Theoretically, you could flip the coin forever and never see it land on heads, it's just increasingly improbable. And that improbability grows *extremely* rapidly. Like. To such a degree that to be able to claim the data we've gathered so far is purely random would require you to flip that coin several times per second for the entire lifetime of the universe and still not approach a 50% chance of achieving the observed result.
Enigmatory Sep 13, 2021 @ 8:36pm 
Originally posted by Mal:
So I played plenty of DnD irl and consider myself cursed with dice rolls. But this game takes it to another level. I have a log of one fight with a cultist champion, me as a rowdy sitting behind him the entire fight smacking away with +9 attack bonus. I only have to roll a 13+ to hit but after 14 rounds, I never rolled over 10. That's not bad luck, thats a janky roll script. Had lots of ideas for many builds but it's apparent this game won't allow straying from min/maxing. Shouldn't take 20min to kill one early game basic enemy.
Forced to admit. As player who played onboard d20 games about 10+ years. These dices nothing to do with real dice roll. They not even close. I've seen really much electronic dicerollers. But this one feel most unnatural. Expected to see some Owlcat improve their gamedev. But i guess it's same old Bugfinder Patchmaker. Eeach single aspect of game ruined in some way(don't mention crusade mechanics i'm gonna puke). Diffculty still about mad digits etc... Guess need to wait when dear creator fix dozens of bugs math errors etc. At least i don't see mysterious unnamed boxes instead of items each half an hour - serrious progress indeed.
Last edited by Enigmatory; Sep 13, 2021 @ 8:36pm
The Former Sep 13, 2021 @ 8:37pm 
Mine seems alright thus far. Guess I have some unfortunate things to look forward to.
RocketMan Sep 13, 2021 @ 8:39pm 
Originally posted by Aunt Tony:
Originally posted by Mail me to the Moon:
Problem with either true random or dice scripting.

True random has the problem of not feeling random, despite being more random. Long strings of the same or similar numbers are common.

Proper dice scripts have hand made randomization, to make the rolls feel more random. E.g. if rolled 5 or less consecuatively, throw a guranteed 15+ in. Or similar.

That's definitely not true. That's the opposite of what's true about this whole thing.[nrich.maths.org]

The probability of multiple people seeing long streaks of results above and below ten cannot be explained by anything other than a bugged RNG. I can break this down for you. If you simplify a d20, you can pretend that above 10 is heads and below ten is tails. Then ask how likely is it that I could flip this coin however many times and never see it land on heads. Theoretically, you could flip the coin forever and never see it land on heads, it's just increasingly improbable. And that improbability grows *extremely* rapidly. Like. To such a degree that to be able to claim the data we've gathered so far is purely random would require you to flip that coin several times per second for the entire lifetime of the universe and still not approach a 50% chance of achieving the observed result.
I mean this just shows a misunderstanding of true random in computers.

It's pre-generated number strings. It's not randomization like you would have in real life. It's a well documented issue, just look it up some time.

Planeforger Sep 13, 2021 @ 8:43pm 
Originally posted by Aunt Tony:

The probability of multiple people seeing long streaks of results above and below ten cannot be explained by anything other than a bugged RNG. I can break this down for you. If you simplify a d20, you can pretend that above 10 is heads and below ten is tails. Then ask how likely is it that I could flip this coin however many times and never see it land on heads. Theoretically, you could flip the coin forever and never see it land on heads, it's just increasingly improbable. And that improbability grows *extremely* rapidly. Like. To such a degree that to be able to claim the data we've gathered so far is purely random would require you to flip that coin several times per second for the entire lifetime of the universe and still not approach a 50% chance of achieving the observed result.
That might be true if you were talking about a huge number of people complaining about the issue.

Instead, there are over 25,000 people playing the game, and each person would see hundreds, thousands, or tens of thousands of dice rolls in their games.

So a few people complaining about a string of multiple 1s in a row isn't particularly concerning. With enough dice rolls, it's basically certain to happen.

*edit* Also, keep in mind that most people aren't talking about getting ten rolls below 10 in a row. People are usually saying "the dice was below ten, then it was above ten when the enemy hit me, then it was below ten, then it was above ten"...which is completely normal, probability-wise.
Last edited by Planeforger; Sep 13, 2021 @ 8:45pm
Planeforger Sep 13, 2021 @ 9:13pm 
If I had the time, I'd log things on a large scale.

In the meantime, I was curious, so I tracked a single fight:
- The enemy rolled 1-10 eleven times, and 11-20 eleven times. Two critical hits, one critical miss.
- My party rolled 1-10 twenty-nine times, and 11-20 thirty times. Two critical hits, one critical miss.

So across ~80 dice rolls in that battle, it was basically a 50/50 split of high and low rolls, with no obvious bias towards the AI.

That's obviously not statistically significant, but you'd think I would see *something* resembling bias if the dice was heavily stacked in the AI's favour (as you are all suggesting).
Last edited by Planeforger; Sep 13, 2021 @ 9:14pm
Etherial_Angel Sep 13, 2021 @ 9:31pm 
Originally posted by Planeforger:
Originally posted by Aunt Tony:

The probability of multiple people seeing long streaks of results above and below ten cannot be explained by anything other than a bugged RNG. I can break this down for you. If you simplify a d20, you can pretend that above 10 is heads and below ten is tails. Then ask how likely is it that I could flip this coin however many times and never see it land on heads. Theoretically, you could flip the coin forever and never see it land on heads, it's just increasingly improbable. And that improbability grows *extremely* rapidly. Like. To such a degree that to be able to claim the data we've gathered so far is purely random would require you to flip that coin several times per second for the entire lifetime of the universe and still not approach a 50% chance of achieving the observed result.
That might be true if you were talking about a huge number of people complaining about the issue.

Instead, there are over 25,000 people playing the game, and each person would see hundreds, thousands, or tens of thousands of dice rolls in their games.

So a few people complaining about a string of multiple 1s in a row isn't particularly concerning. With enough dice rolls, it's basically certain to happen.

*edit* Also, keep in mind that most people aren't talking about getting ten rolls below 10 in a row. People are usually saying "the dice was below ten, then it was above ten when the enemy hit me, then it was below ten, then it was above ten"...which is completely normal, probability-wise.

That would be a bit difficult. Most people will just refund the game within 2 hours Steam policy if people are not experiencing great time with it. Especially when you go on terrible roll streaks. They probably go as far as writing review, but not reporting bugs or creating post like this.

I am on the same boat. 25 hours of game play on Core difficulty, lots of bugs encountered, many of them are game breaking forcing me to restarts. And I must say, the d20 rolling is one of the most bugged RNG i encounter.

The enemies on the other hand, seems to have advantage, as they consistently roll high, even twice as many natural 20, whereas my party rolls more between 3-5 its not even funny. And this happens both during combat and also skill checks.

I have had encounter where my chararcter attack is a natural 1 roll for 5 straight turns, then one of the enemies crit one of my party members dealing 48 damage and instantly killing him. And this is in the first dungeon Shield Maze. Then it's made worse by the devs constantly putting enemies at higher level than your party, when they know low level parties often don't have the tools to do a lot of things.

Some skills are not functioning properly and some skills become what I would say a must have, to help counter this d20 rolls. Evil Eye is one example of what I would say a super skill tier to have for Camilla during your first dungeon.

The only mitigation that I have so far is to save frequently, and just reload the game. Not fun, but hey, it works out. I am after balanced game, doesn't have to roll perfect on everything. But when the majority of my rolls are definitely below 5 after 25 hours of gameplay, well I must say, there has to be something wrong in it
dulany67 Sep 13, 2021 @ 10:04pm 
If there were no streaks, it wouldn't be random. But if it makes you guys feel better, the number generator comes packaged in Unity.

And let's be honest with ourselves: has anyone ever played a RNG game where this type of thread didn't show up? No, because it's on the forum of every RNG game ever made. You have to ask yourself whether every RNG game ever made has RNG problems or as human beings we are very bad at dealing with the vagaries of RNG.
IKerensky Sep 13, 2021 @ 10:13pm 
Rolling 2 2 1 2 and missing on 3+ in a row.
Saw rolls of 8 8 9 8 8 in a row.
Checked the combatlog.txt and noticed it differ from what happened in game.
The 2nd attack had the same roll as the first in game, different rolls in the combat log.
That's pretty hard to track and debug.
IKerensky Sep 13, 2021 @ 10:17pm 
There is several time when I wonder if I am mistakenly fighting with a 10 sided dice or if they are rolling percentage of my hit chance (like always rolling exactly the hit chance or miss but never above)...
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Date Posted: Sep 13, 2021 @ 7:42pm
Posts: 138