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You aren't alone; there have been many posts related to dice rolls being jank.
my roll : 1-1-3-9-3-6-8-6-14.... and its alway something like that, in average 4-5 fail for 1 good roll.
my difficulty is 2 down from unfair, i don't know the translation in english.
There's quite a lot of evidence now that the RNG is very streaky, currently. This could be for a lot of technical reasons, some that would be difficult to debug.
That said, if you want to get your revenge on the dice roller and haven't picked a mythic path yet, look at Trickster. Particularly the Knowledge (World) skill trick that lets any 1's you or your companions roll become 20's. There are a few other abilities that let you play with dice or use 'special' dice in that mythic path.
True random has the problem of not feeling random, despite being more random. Long strings of the same or similar numbers are common.
Proper dice scripts have hand made randomization, to make the rolls feel more random. E.g. if rolled 5 or less consecuatively, throw a guranteed 15+ in. Or similar.
That's definitely not true. That's the opposite of what's true about this whole thing.[nrich.maths.org]
The probability of multiple people seeing long streaks of results above and below ten cannot be explained by anything other than a bugged RNG. I can break this down for you. If you simplify a d20, you can pretend that above 10 is heads and below ten is tails. Then ask how likely is it that I could flip this coin however many times and never see it land on heads. Theoretically, you could flip the coin forever and never see it land on heads, it's just increasingly improbable. And that improbability grows *extremely* rapidly. Like. To such a degree that to be able to claim the data we've gathered so far is purely random would require you to flip that coin several times per second for the entire lifetime of the universe and still not approach a 50% chance of achieving the observed result.
It's pre-generated number strings. It's not randomization like you would have in real life. It's a well documented issue, just look it up some time.
Instead, there are over 25,000 people playing the game, and each person would see hundreds, thousands, or tens of thousands of dice rolls in their games.
So a few people complaining about a string of multiple 1s in a row isn't particularly concerning. With enough dice rolls, it's basically certain to happen.
*edit* Also, keep in mind that most people aren't talking about getting ten rolls below 10 in a row. People are usually saying "the dice was below ten, then it was above ten when the enemy hit me, then it was below ten, then it was above ten"...which is completely normal, probability-wise.
In the meantime, I was curious, so I tracked a single fight:
- The enemy rolled 1-10 eleven times, and 11-20 eleven times. Two critical hits, one critical miss.
- My party rolled 1-10 twenty-nine times, and 11-20 thirty times. Two critical hits, one critical miss.
So across ~80 dice rolls in that battle, it was basically a 50/50 split of high and low rolls, with no obvious bias towards the AI.
That's obviously not statistically significant, but you'd think I would see *something* resembling bias if the dice was heavily stacked in the AI's favour (as you are all suggesting).
That would be a bit difficult. Most people will just refund the game within 2 hours Steam policy if people are not experiencing great time with it. Especially when you go on terrible roll streaks. They probably go as far as writing review, but not reporting bugs or creating post like this.
I am on the same boat. 25 hours of game play on Core difficulty, lots of bugs encountered, many of them are game breaking forcing me to restarts. And I must say, the d20 rolling is one of the most bugged RNG i encounter.
The enemies on the other hand, seems to have advantage, as they consistently roll high, even twice as many natural 20, whereas my party rolls more between 3-5 its not even funny. And this happens both during combat and also skill checks.
I have had encounter where my chararcter attack is a natural 1 roll for 5 straight turns, then one of the enemies crit one of my party members dealing 48 damage and instantly killing him. And this is in the first dungeon Shield Maze. Then it's made worse by the devs constantly putting enemies at higher level than your party, when they know low level parties often don't have the tools to do a lot of things.
Some skills are not functioning properly and some skills become what I would say a must have, to help counter this d20 rolls. Evil Eye is one example of what I would say a super skill tier to have for Camilla during your first dungeon.
The only mitigation that I have so far is to save frequently, and just reload the game. Not fun, but hey, it works out. I am after balanced game, doesn't have to roll perfect on everything. But when the majority of my rolls are definitely below 5 after 25 hours of gameplay, well I must say, there has to be something wrong in it
And let's be honest with ourselves: has anyone ever played a RNG game where this type of thread didn't show up? No, because it's on the forum of every RNG game ever made. You have to ask yourself whether every RNG game ever made has RNG problems or as human beings we are very bad at dealing with the vagaries of RNG.
Saw rolls of 8 8 9 8 8 in a row.
Checked the combatlog.txt and noticed it differ from what happened in game.
The 2nd attack had the same roll as the first in game, different rolls in the combat log.
That's pretty hard to track and debug.