Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since it’s story mode, your not stunning character can probably finish all enemies for you.
As for the OP, in that case, I have only a few recommendations. The first being to make sure you are always using Crusade so as not to lose morale. Supplement that with decrees if your morale dips low. Then make sure you have high stacks of units, skip days if need be to recruit more before fighting. I'm not 100% sure, but I believe more units in a stack increases their morale/saving throw defense. I could be wrong on that one, but I've never had any problems other than right off the bat. Also, always snipe the units that cause these effects, ghouls and dretchs seem to do this the most.
Oh you need a good amount of archers to kill the little suture looking guys to stop the cloud cc. Also never let any units that arent stunned stay in it. Same with ghouls but atleast thats not a aoe cc. Once you have over 100 archers you start to mow them down.
Ghouls, then. You have a buff on the crusade map you can use to give one army a bonus to their saving throws once every five days. The only other option to deal with those bastards is to shoot them before they get close, or get your general the skills to allow more units in an army so that even when the ghouls get close and start stunlocking, you'll have other units that can whack them.