Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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sam_502 Sep 13, 2021 @ 10:30am
Why game over when MC dies? Just why?
I am in the middle of casting a motherfrikking res spell and i get a game over.

Which einstein thought this was fun and should be in game? Lamao
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Showing 16-30 of 36 comments
numsei Sep 13, 2021 @ 11:41am 
simple, some dumb players would just kick MC from party or never revive the poor sob and the game would bug out to kingdom come
Originally posted by HTakara:
cause there's not a game in existence that doesn't game over if your MC dies?

Stop giving stupid answers, he's not asking if there is a story without MC, he's asking why within 1 minute out a game that spans years the game goes to over unless instantly ressurected.

Any mod for this yet because it's complete ♥♥♥♥♥♥♥♥
brocimusmaximus Nov 18, 2021 @ 6:14am 
Seriously, it's especially annoying on Last Azlanti mode. Why won't it let us use the resources we have to res?
darkholyPL Nov 18, 2021 @ 7:04am 
It's a way to prevent a whole lot of problems, bugs, crashes ect. where the game scripts call back to the MC, and he's dead. Very easy to break the game like that, so the best and easiest solution is to just 'game over' when MC dies.
A lot less headache, trust me.
seeker1 Nov 18, 2021 @ 7:20am 
I personally think there should be a setting for at least allowing him to be resurrected or raised by raise dead by a companion within 1 min of his death ... OR THEN game over.

Yeah, BG2 had their "explanation" for this ... blood of Bhaal ... can't be resurrected ... something something ... game over.

And if he's not resurrected within 1 minute, then game over. At least give your the chance to raise him if you can. And BTW, if you can't, then fine, game over.

As I said, it could be a difficulty setting/option. Granted, as was noted above, I think there is the setting for "nobody in party dies" and everybody is treated as being unconscious even if they are at -100 HP, and revive after combat. Makes taking raise dead or resurrection pointless, but then there's that.

I bet somebody will mod this soon.

The one thing, generally Mythic Paths can often make him very unkillable.



Last edited by seeker1; Nov 18, 2021 @ 7:24am
B Unit Nov 18, 2021 @ 7:31am 
Yeah as others have said, the entire game revolves around the MC. Every NPC assumes they are talking to him or her so if they are dead then it becomes a problem.
wendigo211 Nov 18, 2021 @ 9:31am 
To paraphrase for the OP: The problem isn't so much that the game is over when the MC dies. It's that the game is over when the MC dies and a character with a Raise Dead/Resurrection/Breath of Life is ready and able to bring the MC back.

There are better ways to handle it. Even if it means that after combat one of the party members automatically uses the spell or scroll on the MC. I have managed to raise the MC after they died once, but it required that my cleric was waiting around with nothing to do and cast the spell as soon as the MC went down. Even when there's a cutscene, the action can pause long enough for that to happen. I mean it's not like the enemies never resurrect or recover during a cutscene.
provokastoras Nov 18, 2021 @ 9:39am 
Cause there must be a way to make you reload.
code all monster to attack main character. main character dies reload.
I have resolved myself to give all my main characters the last stand mythic ability on mythic rank 1 despite their class :p
Dryad Nov 18, 2021 @ 10:13am 
There is a lore reason why this "problem" as you put it occurs and it has to do with how Pharasma judges souls. Normally, it takes years or even decades for her to do so as the workload is insane even with delegation. However, Pharasma can expedite the judgement of a soul in extreme cases such as a god's death or a major violation of the rules of life and death. The commander's case is definitely one that falls within the bounds of something that Pharasma would choose to judge immediately and once she does so, resurrection becomes impossible.
Lagrossebête Nov 18, 2021 @ 10:21am 
I totally agree, it make no sense since we can ressurrect characters ...
You can't argue this.
sam_502 Dec 10, 2021 @ 1:57am 
Originally posted by HTakara:
cause there's not a game in existence that doesn't game over if your MC dies?



This is why condoms should be used frequently. Scientists call it eugenics.
Rudel Dec 10, 2021 @ 2:26am 
Haha I just had the same experience.. Gargoyle fight for the 10th time. Everything works well, this time I'll make it and then 1 Gargoyle hit my MC 4 times with 2 crits and game over after 30 minutes of turn based combat.

This game sometimes is so ♥♥♥♥♥♥♥ stupid I can't even put it into words.
seeker1 Dec 10, 2021 @ 3:00am 
If they modded this in Kingmaker, I bet it will be modded for Wrath soon.
RocketMan Dec 10, 2021 @ 8:22am 
Originally posted by sweetchilliheat:
Yeah as others have said, the entire game revolves around the MC. Every NPC assumes they are talking to him or her so if they are dead then it becomes a problem.
I mean, it's a party based game.
Having a single character give you a game over is silly as ♥♥♥♥.
Koveras Dec 10, 2021 @ 8:48am 
Originally posted by Razorblade:
Originally posted by sam_502:
No its just to inflate game time and nothing more, just like 3-4 clicking to use them potions until fully healed. These types of mechanics are obsolete and should not be there. Simple as that
Never attribute to malice what can be explained by incompetence.

The only character that can engage in dialogue is the player character. Rather than take the time to devise a system that doesn't break the game when the player character is too dead to talk, the devs simply decided to force a restart when the player dies.

I mean, really, to inflate game time? How many hours do you think that actually adds to a game that already takes dozens of hours to complete? It's a ridiculous assertion.

This comment is something approximating wise and is clearly an antidote to (abyssal) chaos.
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Date Posted: Sep 13, 2021 @ 10:30am
Posts: 36