Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That or do crossblooded Celestial and arcane, if you wanna keep with the charisma based sorcerer build.
Ive heard of Sword of Heavens : +2 dice of damage on all dmg spells.
- Speed of Light : All spells of 7th Level or lower are quickened, so 2 spells / round.
- Angelic Halo Piercing Rays : All enemies in 50 feet suffer penalty to spell resistance of 1+half mythic rank. Penalty to saving throws of half penalty to spell resistance.
- Unfailing Beacon : Immune to allies AoE spells, and makes them empowered if in the effect area.
Should I bother with metamagic like Selective and Quicken? Or what about sorcerous reflexes(if I have quicken metamagic)?
That was for sorceror because I could use lots of spells and not been constrained by spell slots.
Spell focus and greater spellfocus are also mandatory. Get at least 1 ascendant element mythic ability (element is debateable - lategame you get stormbolts which is one of the best damage + cc all in one spells in the game and it deals lightning).
Then there is the Ascendant Element mythic ability which can make one element for your spells to ignore resistances and immunities.
Sorcerers if I remember correctly benefit from high charisma in calculating DC of their spells so having high charisma can make you a good crowd control character. Spell Focus feat also should increase DC of a particular school of spells.
Selective is good on things like Grease, Web or later Sirocco.
- point blank shot
- precise shot
- evocation focus
- spell specialization
- extend
- spell penetration
- greater spell penetration
...
- the mythic fire feat
...
I would also need to check if arcane trickster is good for this build since he gonna have a lot of range touch spells...
Edit: Arcane trickster cannot be lawful
Melt everything. From roleplay perspective it can be fun.
Messenger: All the demons in Drezen melted my Queen, it will take years to clean buildings and the streets.
Queen Galfrey: Well it is the commander's city now, not my problem.