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Yes, though there is also another, subtle, benefit to Heighten: it allows you to prepare spells into another spell level if you want more copies of it per day and you're willing to pay the tax. A good example of this would the Heal spell. Clerics just do not have many interesting SL7 spells to choose from. Why not use those slots on Heal instead? With Heighten, you can.
For arcanes, my recommendations for attractive Heightened spells might be Web, Blindness or Glitterdust, Slow, Bestow Curse (until you get the higher level versions) and Confusion.
For divines, Sound Burst could remain great for a long time because there just aren't many options for instant "everyone in this area is stunned now" crowd control without it being mind-affecting.
So i guess it doesnt works on any buff or cure magic then,
The problem with stinking cloud is that you need communal poison immunity or web to make it work. Two spells instead of one. And in the latter case, it's really just web doing all the work.
Stink won't work well in Wrath because demons are immune to poison, straight up.
Well.... Spell Level affects the saving throw DC that enemies have to make against the spell. The other features of the spell, like how much damage it does or how long it lasts, are calculated from your Caster Level. Which is a different thing.
If you want to use cure spells to harm undead targets, Heightening them will make the save to halve their damage harder for the victim to make.
As another example, if you need to occupy all your spell slots in a given level with core, must-have spells, but in the spell level above that you don't really care about any of the available spells, you could Heighten some of your lower level spells to use those higher level slots instead. Buffs and heals can take advantage of that feature, even if they don't really benefit from having a higher theoretical save DC.
I don't think it's nauseated they're directly immune to. It's poison effects. Stinking Cloud is a poison effect (like Cloudkill, for another example). There are other ways to inflict nausea.
Uhhhhhhhhhhhhhhhhhhhh...... The Illusion itself might not be tagged with poison, but the spell it's emulating might be. I don't know about that specific edge case. My gut says that the spell it's emulating is still using its original tags.
Lately though, I've seen more and more "will save failed, X is immune to nauseated" messages floating above enemy heads on turn start. Some of the mythic demons that you meet, starting from the Ivory Sanctum, are immune.