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There are a lot of enemies with low will through act 1 and 2. Gargoyles or Babaus. She even has a decent chance to sleep Minotaurs or Vrocks.
Ember also has access to reflex based fire spells or webs as well as some fortitude targeting spells. Ray of exhaustion and sound attacks for example.
So she is doing quite well. While she is my healer she mostly does out of combat healing and more spellcasting/hexing during the battle. So if you focus her on those areas she should do even better.
If all else fails and the enemies are going to resist everything she can throw at them, Ember can still give your tank protective luck, forcing enemies to roll twice and take the worst roll. If you get Seelah's AC high enough that means that some enemies can only hit her by rolling a natural 20, two times in a row. :D
On higher diff the one thig that jumps at me from looking at your comp is that you miss haste i believe and missing haste is no bueno.
I dont have memorized the spell lists for cam/ember perfectly but i believe neither of them gets it.
Spelldamage/CC wise youll be fine except for having terrible DCs due the vanillas companions poor casting stats.
Vanilla tanks arent great without mirror/blink tho cam might actually get blink.
Id cut Daeran. Pots are plentiful and both witch and cam have druidic spell lists so you dont really need another divine caster than doesnt contribute much else + orcale doesnt get domain powers so its double bad.
Yeah, I'm just finishing Grey Garrison and still using Ember, but I agree that Haste alone is sufficient to bench her in favour of Nenio relatively soon. Either Ember or Camelia or Woljif.
I've also got to create a slot for Daemon as his spellbook expands. It's going to be difficult to bench two out of Ember, Camellia and Woljif. But as their spellbooks and slots expand Nenio and Daeran are going to force their way into my first team one way or another I expect. I haven't met the others yet. I dare say they are going to make things even more difficult.
The thing about Woljif is that he's gone for quite some time in chapter 2. And tbh I don't like Seelah too much and I was planning to switch her with Regill, leaving Camilla as the only (Dex) tank.
The main difference between witch and sorc/wiz/arcanist is that the witch spell list does not get several very crucial spells. Slow, Haste, Stoneskin, Resist Energy, Protection From Energy and a few other high level ones. Those few right there are fairly game-halting things if you don't have anyone on your team who can cast them. The resist / protection from energy spells are available to clerics though.
Witches can usually crutch along by leaning heavily upon their debuff hexes which works ok for single-target bosses when you need to debuff a lot before your real disablers can land. In a game like Wrath where the combat is a non-stop slog through hundreds of creatures between rests, having spammable free hexes is convenient, whereas wizards in particular will always always always be out of spells available and begging to rest.
Compared to divine casters, witches might have cure / inflict spells on their list, but if you want restoration, you have to take the Healing Patron. With that Patron, witches can substitute for a caster-focused cleric (Sosiel is a a tank, and Daeran is a spontaneous caster so he has trouble keeping up with various debuff cures since he has limited spells known and scrolls are not really sufficient in some cases when the DC is high).