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"Neutral alignment shifts don't cause movement on the law/chaos axis"
Meaning for example:
When being LN and choosing a NG choice will bring you closer to being LG instead of NG.
In this case what it happening is when your LG and you choose a NG response it's pulling you away from Lawful towards Neutral Good for some god awful reason.
I mean, Iomedae is all about justice and righteousness, so you'd imagine a paladin of Iomedae wouldn't just forgive criminals or make peace with traitors. They'd mete out justice and punish evildoers.
If you are merely good, you don't have what it takes to be a paladin.
If you never do anything lawful, you are not lawful.
It really is pretty simple.
Or buy and use an Atonement scroll.
They even have their own class!
It's called a Blackguard.
And the Chaotic Good paladins are called Rangers.
And the Law-Evil paladins are called Hellknights...
And the true-neutral paladins are called Fighters! Yay!
Yeah, but there's the thing. You're supposed to act with both law AND good in mind, not ignoring one for the other and then doing it the other way around - letting criminals go because Good, then executing the next one who so much as looks at you funny because fascist- err, Lawful.
It is entirely your choice how to respond to situations.
Law is not the same thing as Good. The area they overlap is literally less than a third of their totality. It's a very narrow path.
It's not complex. It's not complicated.
Being a paladin is hard, and there is nothing about life that guarantees you never need to make difficult choices or that you will always be able to just do whatever you want without consequences. You wanna be a paladin? Do you really? Or do you just want the powers of a paladin without having to actually be one?
If the latter... you aren't a paladin and you deserve to fall instantly and immediately.
And, sadly, this is a video game, so they will allow you to just pay some gold and be a paladin again.
Unless you've given them some kind of trial, punishment, or atonement, then releasing criminals is arguably a chaotic act.
*edit* To put it another way, lawful good is like...Ned Stark. Sometimes you have to execute a traitor, even if they did it for good reasons.
It is a chaotic act.
It's just that the reasons for doing a chaotic act are often "because I can use them" (evil), "because we need them" (neutral), "because they don't deserve to be prisoners" (lawful or good, depending on the details of why they're prisoners).
The game's writing already is extremely generous and forgiving of those sorts of situations.
It takes like literally two major Acts of the plot in order to shift alignment one step. That's a very consistent trend of behaviors, really, so I dunno why people whine about it.