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I'd just avoid them for now, you don't need to kill 'em at this time by any means and it's easier to just capture Drezen, recruit more troops and improve your general so you can steamroll the demon army before their leader nukes your army too hard. Plus you'll be able to build hospitals to recover more of your casualties after battle.
Something to keep in mind, your party can sneak past demon armies (but not forts) if you really want to reach a location behind them but your armies aren't strong enough to clear the way yet.
Ahh, so I can sneak past armies! That's super to know! Thx again!
Depends on the level if it is already levelled up a bit as far as I know all of them are viable. Just have to keep an eye out for the right skills. But if it only has a couple of levels could hire another one that starts with cure or extra army size. You'll probably want to put all your focus on the one general so it becomes a super general.
Attempt #1:
I had a L6 army with 58 hellknights, 200 footmen, 130 archers and 35 clerics. My general has scorching ray and cure wounds. I could beat it with that list but the Incubi general slaughtered all my archers and a bunch of other troops.
Attempt #2
I then ran the battle with just my hellknights and the Incubi General slaughters them pretty well and I am only able to recover a few.
Attempt #3
It's a little cheesy, but I rebuilt my army to have the following
58 hellknights
1 archer
1 archer
1 archer
I spread them out so the hellknight stack is in the middle and the archers are spread out evenly on the back row.
Round 1:
I use scorching ray to kill an Incubi stack
The enemy general uses scorching ray to kill 1 stack of archers (1 unit)
Round 2:
I use scorching ray to kill an Incubi stack
The enemy general uses scorching ray to kill 1 stack of archers (1 unit)
The hellknights can charge and kill a stack of incubi
Round 3:
Same as round 2, but now I'm out of archers
Round 4:
The general blasts the hellknights and lose 7. This could be many more depending on your luck.
Decision time. Either use Cure Wounds to recover hellknights or if you are close to winning, you can blast another stack of incubi and attack again. If you took heavy losses of hellknights, cure wound is the best play. If you took fewer losses, you can recover these with your infirmary.
I ended up winning with losses of all 3 archers and 10 hellknights. All of these were recovered in the infirmary, resulting in no losses.
Just Auto-Resolve battle and they flee if you have enough numbers (and you do not need many)
And you get the flee option even without autoresolve currently. I never take it, but I get the option a lot.