Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The trade-off is that you need to use your 6 characters in such a way that you don't ignore the disguising the camp and lowering corruption slots. So unless you have a party specifically geared towards maximum resting efficiency you probably cannot do everything in any given rest.
The reply by darksol92 covers a lot. The issue is with your question which is a little vague. You could say "cooking makes resting worthwhile", giving you boni.
But before that resting is just resting and you need to make sure first you can actually rest.
Camouflaging your camp to reduce the chance of getting attacked, having a nightwatch, and setting up protection against abyssal influence.
But basically resting is just resting. You can rest well even without all those. Only cooking gives a stat boni.
Since characters cannot sleep in heavy armour and even normal and light armour can be an issue, be careful when you get attacked. Your tank might have to fight armourless.
That's handled by the game. If your party is ambushed at night, any characters that were using medium or heavy armor will have it unequiped, unless they have some feat that negate that.
Correct. Characters cannot sleep in heavy or medium armour, so they take them off themselves and become vulnerable while resting.
That to speak your rest is only badly affected when you are interrupted. In the P&P and in the app there are "short rests" and "long rests". I am playing with the resting time set on recommended.
The difference is simply in the amount your characters heal and how many spells they can use again. But you can keep it the default "rest for recommended" time. I have not experienced yet a time sensitive quest where you could only short rest before being pressed to move on.
In the previous game you needed rations and supplies to rest, or your party might starve when they cannot hunt. This time you do not need anything for resting.
Make a default setup of who make the protective charms, who the camouflage, and who the night watch and you are good. And if you feel fancy use the cooking stuff for an extra bonus or two after the rest.