Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

View Stats:
joonkimdmd Sep 12, 2021 @ 12:09pm
Camelia. Is she melee or range?
She can use a bad shield, and bad armor. And her weapon is also bad.
I think she is good as a healer.
What really is she good at? And if she is a caster, should I give her a crossbow so that she doesn’t enter melee range and die early?
< >
Showing 1-15 of 54 comments
Dreaming Prince Sep 12, 2021 @ 12:14pm 
you can right click cantrips and such to set them as autoattack so that casters wont charge into melle. as for camelia shes just another basic B
urartu Sep 12, 2021 @ 12:15pm 
You can get her Iceplant Hex and in Kenabres there is a ring that improves that hex. It will give her +4 natural armor at first act plus she can improve enhancements on her weapon. She can work as a side tank along Seelah.

Daeran is a far better healer then Camellia when you get him.
Last edited by urartu; Sep 12, 2021 @ 12:16pm
phadin Sep 12, 2021 @ 12:16pm 
She's intended to be a Dex-based melee fighter with some healing ability. As a healer, she's somewhat sub-par since she has to prep her healing spells and she doesn't get Channel. She does come preset to leverage Rapier, though, so dig into that. Later feats let her dex add to her rapier damage, increase crit range (rapier base crit range is large, and this doubles it), etc, so she can actually be quite effective up close.

You are correct regarding her AC. Much like Druids, Clerics, etc, they only have moderate AC if they are not built to tank, so use her to flank and attack an enemy that your main tank is already engaged with, much as you would a melee rogue.
Last edited by phadin; Sep 12, 2021 @ 12:17pm
bumpboy23703 Sep 12, 2021 @ 12:21pm 
Give her WF Rapier (3rd) then Fencing Grace (at 5th) so she adds Dex to damage. She can increase her weapon with her ability by bonus enhancement weapon ability.

For Hexes, Slumber and Iceplant are great (Ice Plant increases AC by 2 to make her Tank better). Slumber is almost OP as it bypasses SR and works on 90% of creatures.
ec928 Sep 12, 2021 @ 12:27pm 
She's a pretty good buff-bot with reasonable (dex based) melee. That's a decent combination.
Llama Sep 12, 2021 @ 1:08pm 
I use her in combination with Ember for healing, Camellia is up front while Ember is slinging hexes and healing from the back, but if you play out a fight correctly, you shouldn't have to do much healing in the first place. Obviously there are fights where you can't get around the need to heal, but if you can take as little damage as possible before those fights, the more healing resources you'll have when you get there. I have Evil Eye on both of them to slap a monster with -4 to hit and -4 AC and use Ember with Cackle to keep those debuffs up indefinitely even if the target passes their will save and reduce it to one round so I can attempt again once I got all my debuffs out later. You can take slumber early on and use it to potentially put to sleep enemies while ignoring spell resistance, then once everyone you couldn't put to sleep is dead, Coup de Grace everything that's left. If you're still having trouble hitting something, Weapon Finesse works on melee touch attacks and use Inflict Wounds spells.

When you get your second mythic level you get access to Weapon Finesse (Mythic) which allows you to use Dexterity instead of Strength for weapon damage so you don't have to give up a weapon like when you go with Piercing Grace. With this I pump up her Dexterity with my bonus attribute increases for damage and AC and grab Two-Weapon Fighting. There is also a unique rapier you can find that gives you an extra attack as though you were hasted (I can't remember if it stacks with haste or not). My Camellia is level 11 right now and has 5 attacks per turn plus she's got the most movement out of everyone else in my party so she's great at sniping ranged enemies and casters.

I'm not trying to say, "You should know this shizz, noob." Pathfinder has a huge amount of ways to work around most problems, or at the very least make it less of a problem. There's so much that I gloss over a ton of feat/spell/ability synergies all the time because of it. Some people's brains are just built for Pathfinder Character Creation and while I used to be pretty decent at it, it's been years since I've sat down and looked at everything.
Last edited by Llama; Sep 12, 2021 @ 1:10pm
CelticMutt Sep 12, 2021 @ 1:10pm 
Also, give her Battlemaster and Battle Ward (they're hexes). Battlemaster boosts her damage, while Battle Ward is a once per day per person AC buff.
JustSmile Sep 12, 2021 @ 1:12pm 
Her weapon is not bad if you build into it. 15-20 crit range is always good. Take finesse, build iceplant and that one ring, she's a support buffer and a powerful tank.
joonkimdmd Sep 12, 2021 @ 1:16pm 
Originally posted by JustSmile:
Her weapon is not bad if you build into it. 15-20 crit range is always good. Take finesse, build iceplant and that one ring, she's a support buffer and a powerful tank.
What's the crit range? I thought crit only happens when dice roll is 20.
NixAhmose Sep 12, 2021 @ 1:20pm 
If you're talking about solely dps, than neither. The three things that Camerilla best brings to the table are:

1) Having one of, if not the best possible AC scores in the group.
2) Casting debuff, aoe, and/or summoning spells while still being a tank
3) Having a really high possible To Hit score that can almost guarantee hits on a lot enemies, making her ideal for doing lots of chip damage if you're real damage dealers keep missing or are otherwise focused on something else.

I think the best way to view her is as a swiss-army knife support tank. Outside of tanking, she's not really the best of anything, but she's is really versatile and has a lot of things that she could bring to the table if the situation calls for it. You can basically almost put her in any party comp and she'll be a really useful support member as long as you don't solely rely on her to do anything but maybe tanking.
Graess Sep 12, 2021 @ 1:31pm 
Originally posted by NixAhmose:
If you're talking about solely dps, than neither. The three things that Camerilla best brings to the table are:

1) Having one of, if not the best possible AC scores in the group.
2) Casting debuff, aoe, and/or summoning spells while still being a tank
3) Having a really high possible To Hit score that can almost guarantee hits on a lot enemies, making her ideal for doing lots of chip damage if you're real damage dealers keep missing or are otherwise focused on something else.

I think the best way to view her is as a swiss-army knife support tank. Outside of tanking, she's not really the best of anything, but she's is really versatile and has a lot of things that she could bring to the table if the situation calls for it. You can basically almost put her in any party comp and she'll be a really useful support member as long as you don't solely rely on her to do anything but maybe tanking.

This !
JustSmile Sep 12, 2021 @ 1:33pm 
Originally posted by joonkimdmd:
Originally posted by JustSmile:
Her weapon is not bad if you build into it. 15-20 crit range is always good. Take finesse, build iceplant and that one ring, she's a support buffer and a powerful tank.
What's the crit range? I thought crit only happens when dice roll is 20.
Crit range is when a strike, well, crits.
In this game a tooltip will have a line stating something like 20(x2) Critical Hit or 18-20(x3) Critical Hit, for example. The first numbers represent the range in which a crit happens, the inside of the parentheses what is the weapon's damage multiplier for a confirmed crit strike.

A rapier's basic range is 18-20, so it crits at 3 out of 20 roll results. If you take Improved Critical feat for Rapiers, this becomes 15-20, a very high chance of getting a crit. And there are more ways to improve those numbers in mythic feats.

You'll find that past levels 4-5 a weapon's crit range and crit multiplier are FAR more important than its damage dice - a 1d4 18-20 (x3) would be leagues more powerful than 2d10 20(x2).
Last edited by JustSmile; Sep 12, 2021 @ 1:34pm
I'm going to give her a couple levels of Shaman for 2nd level spells and then go into the Master of All Rogue and give her a bow to make her a buff bot. My MC is a much better tank (31 AC before leaving Kenabres) and Seelah is going Beast Tamer Bard for buffing and summons. So... we'll see how this works out.
Gregorovitch Sep 12, 2021 @ 1:51pm 
I'm not sure about long term but early game Camellia makes an excellent tank. As mentioned above, +4AC from Iceplant and the Iceplant improving ring, There is also an early +2 mithril chain shirt that's ideal for her. Expect 26-28AC pre-buff by L5 for her, that's decent. She starts with +4 dex bonus and that fairly quickly goes up to +6 with a L4 boost and a DEX belt you find. This applies to AC and To Hit and if you take the recommended Fencing Grace feat it applies to damage from her rapier too. All this adds up to tank with reasonable damage output, remember rapiers have a wide crit range. Then she gets her hexes and priest spell slots on top of that. Which makes her a tank++ to partner Seelah up front..
Edstyles Sep 12, 2021 @ 2:16pm 
I take warrior at lv 3 for the extra feat if you dont want to wait til lv 5 for the focus weapon and fencing grace combo. You lose a shaman point but she is best at being up in the frontline anyway
< >
Showing 1-15 of 54 comments
Per page: 1530 50

Date Posted: Sep 12, 2021 @ 12:09pm
Posts: 54