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Which is actually logical, if you only pick lawful choices, you're pure lawful, not evil anymore. If you don't want to go toward lawful neutral don't pick too lawful choices, use the non aligned choices to say where you are, and then pick evil to go back (but beware that evil will make you go toward neutral evil).
Chaotic helps to some degree if my Lawful Neutral is close to the outer edge as it pulls the dot downwards towards the edge between Lawful Neutral and Lawful Evil.
And I actually like that I can choose between Lawful and Evil actions. What's annoying is that so many of the Evil actions are just kill random people for no reason. Which is as far removed from Lawful Evil as Chaotic Good. As if the only way to be evil is to act like a demon.
I wasn't actually aware this was a thing. Thank you so much!
I'm a bit tired of people complaining this RPG gives too many options... -.-
Every one? No, but i can count on my two hands the number of "evil" options that werent "i dont like you, die". (And yes, i see you staring at my 7 fingers on my right had, QUIT STARING IT ISNT POLITE).
And you have to take some, because if you choose a lawful or chaotic option, it will ALSO marginally move you towards Neutral on the good/evil axis, so you have to go back, or you WILL eventually end up in Neutral.
I picked NE as my starting alignment, and just picking law/chaos options in relatively equal proportion (keeping me solidly in the middle of the Chaos/Law axis), by chapter 3 i ended up a SINGLE good choice from Neutral. Because each Law/Chaos choice also moved you closer to Neutral.
So you DO have to pick Murder Hobo evil li nes because 85% of them are that and you cant get by on just the 15% remaining.
Its annoying that by trying to stick by/RP an alignment, you have to act schizoid (murder hobo one minute, saint the next) if you're trying to stay centered on law/chaos, or crazy-ass-mofo and Judge Dredd if you want to stay centered good/evil.
Either way, the sphere thing makes sense and I prefer it. If your'e lawful good, but you ONLY pick good choices and never do anything Lawful, then you aren't 'really' lawful good. You're neutral good. You're not doing anything lawful. the game represents this properly by using the circle. If you want to stay in one of the corner alignments, you need to acknowledge BOTH of your alignment axis. You'can't just pick one and avoid the other.
Every time I see people complaining about prevalence of 6- [Evil] Imma kill you now I can't help but despair. Why are you complaining the game gives you more options?
I'm not going evil on my current playthrough, but I've seen plenty of evil chioces that are not murder-hobo.
They acknowledge some people WANT to play murder hobo by giving an option in a lot of cases to just go 'evil' and kill whoever you're talking to. You're not expected to do that to play 'evil'. Often, a lot of those are extra chances to go evil independent from the usual opportunities to choose an alignment response. You also have more evil choices if you're pursuing one of the evil mythic paths like Lich, Demon, or Swarm. For example, you need to make a couple of 'evil' alignment choices to keep the bugs and use them in the attack on Drezen.