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They are ranged touch spells. Youd need to be using ACTUAL touch spells. Until Trickster level 10.
Other methods include the shatter defenses line, which makes enemies flat-footed when shaken and which you can trigger off of bard songs (dirge of doom) or spells, or winning initiative/attacking at the edge of visual range to trigger combat.
A low level eldritch scoundrel rogue will get great millage out of snowball, shocking grasp, and scorching ray, before iterative attacks kick in and he'd be better served by using weapons. Even then, flat-footed touch AC is a great shorthand way of saving "0 AC", as most enemies don't have any AC bonuses that work against touch (no shield, armor, or natural armor) and flat-footed (no dex or dodge bonuses).
As flat-footed touch AC can't add any of those bonuses, that only adds deflection, sacred/profane, insight, and luck bonuses, which are almost exclusively granted by spells and class features that are typically very rare. Then, of course, it subtracts stuff like the size modifier, which is actually quite significant at bigger sizes.
It's not uncommon to see a flat-footed touch AC of 5 or less on a creature with 40+ normal AC. Given that even a wizard has a +4 to hit by level 8, and it's basically impossible to miss a flat-footed touch AC attack. Specializing in them makes you a passable dragonslayer.
Edit: to check, make sure that A. Character has sneak attack, B. That the enemy is considered flat-footed, and C. Double check by taking a regular Rogue along and having him sneak attack the enemy. You can see flat-footed by starting combat in turn-based mode and seeing the red dagger looking icon in their portrait.
Then bug report that ♥♥♥♥.