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its all about lowering losses through healing magic, and fighting the easiest armies first, master of maneuver traits are also critical as you will eventually be making decisions with your companions at your council to gain more troops, come across locations that offer different troop types, or get events and cards which offer additional troops and recruitment options.
I left the level 7 armies for a while and hunted down all the 4's 5's and 6's first.
That depends on the mythic path you take, as more units open up specific to it, and also which companions you have on the council, as they offer unique recruitment options. Go recruit greybor for example at the tavern so he will be on the council early on, as he has additional unit types.
For example I like hedgeknights, marksmen, clerics, duelists, deathknights, rangers, church guards, headhunters, vampires, spearmen, giants, mongrel fighters, vampires and zombies (to tank). I certainly haven't tried everything available but most of my armies are made up of these backed up by magic generals for healing, damage and maneuver traits.
Get a mercenary guild in every expanded fort, as well as the capital. Get one of each recruitment building up. Your military council, when its formed by you, will give you a cutscene where all the council, your companions, argue about which unit type you want to produce or have available as a mercenary. Often you'll still get the others come up time to time, and more options as you get more mercenary buildings in expanded forts. Several hospitals are also very useful and become more useful as your general levels up.
*I'll add I wish I had not picked Shield bearers or Cuirassiers, neither are terrible but they do no damage at all, just tank and I have zombies for that. Maybe they will be useful for the later game hard hitting demons.
If your overall morale is in the negatives, then you will just get less and less troops to recruit each week. I think it raises by 1% per morale point. So, if you are at 20 morale you are getting 20% more troops to recruit. If you are at -20 morale you will get 20% less troops to recruit each week.
The banners just make your morale lower by several points each day. I think at 3 red banners you get -3 each day to your morale or more. Alot of the Crusader Management decisions can help with this though. Distribute Supplies is something you can do in Crusader Management, for instance, that will raise morale by 10-15 points when done and you can do that once per month I think. There are alot of other decisions you can make randomly in Crusader Management in the events section that raise morale too.
It'll be a shame, I rather like HoMM, and "a crummy Heroes of Might and Magic ripoff" has described my reaction to every HoMM game since V, honestly. (V is, if you ask me, the best one.)