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54/6 = 9
One give you the xp before all calculation and the other after. For example, with the option ON and with 3 party members, you should get 54/3 xp when you look in the character sheet.
For example.
Start of the game: Option is ON
We are about to recruit Seelah, the mc is solo so he gonna get the whole 750xp + 250xp with only active party members receive xp. We need to turn it back off at ''end of the conversation'' or Seelah will have 0xp.
Turn it back ON
Conversation with Camellia 750xp/2. Back OFF at ''end of conversation'' for Camellia to have xp.
Back ON
Lann conversation, 750xp/3. Off at ''End of the conversation'' and everyone should be level 2 and already not far from from 3.
Back ON for the rest of the prologue. Turn it back OFF just before recruiting Woljif.
...............
Otherwise with the option OFF all those 750xp would be devised by 6 even if the mc is solo.
i also noticed that the option affects mercs: at the start of act 1 i was able to buy either 2 level 2 mercs for 2k each (with the option on), or 1 level 3 merc for 4.5k (considering i only had 5k). since merc price skyrockets pretty quickly with level (it's quadratic i think; level^2*500), at higher levels it's probably more realistic to buy a noob merc and quickly bring them up to speed (if you really want a merc).