Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With quicken, that's 10 points of strength, Dex, and con damage *every turn*.
There is something very broken with the feat and dagger aside the damage thing, because I landed 11 hits with one spell, which should be impossible. The majority hit the dire boars and smilodons, but four hit my party. I was using empowered/bolstered missiles at the time.
I made a screenshot, but I don't know how to paste it here.
Edit: I managed to link it somehow. But I lied, this is the unempowered version.[steamcommunity.com]
Oh, yeah, it should work that way. Thats why i said it was incorrectly applying to each missile instead of the spell as a whole.
The combo of Bolster + the Dagger would still (if it were working correctly) be 5D4+5+10+10, though, which would be an impressive 30-45 unsoakable (not sure anything has Force resist) damage from a level 2 spell. Or up to 55 with two of the daggers.
But bugged.. its crazy.
... lol holy crap thats crazy.
My main is Knife Master/Vivisectionist (because i wanted a rogue and W-Whatsit sucks), so i cant do that, but thats nuts.
Well it definitely isnt supposed to as it is written. But hey, enjoy it while it lasts.
Every miniboss is immune to stat damage, so it is not all that great :(
Yep, i imploded Seelah once with it. Its still super useful for taking out long-range targets though, like the Succubi archers that like to hang way back.
The combat log tracks the "splash" hits as Magic Missile hits. So itll appear that you hit a lot of stuff when you didnt. I, too, wondered why the combat log registered a ton of hits once but it was because there were like 4 deer nearby that each took splash from each missile.
You can just post a link to whatever photo storage site you use. I think the /url tag screwed up the link you tried to post.
I un-tagged it, it should take people to the pic.
This is basically that. Except its easier to resist because its level 1 base and some enemies are just outright immune to it.
I think it will only work like this with spells that have multiple projectiles, because the game is mechanically treating each missile as its own instance of the spell (which it souldnt, if it were accurate to PnP).
There's that 3rd level spell battering blast (also a Force spell) that this might work with. I might do some experimentation later with Bag of Tricks to level me up to get the extra projectiles.
That could get... crazy potentially as the missiles do 5D6, and then you get up to a total of 4 (at 20th level) so... 20D6 total damage done by the spell would add 40 damage to EACH projectile from Bolster, plus an additional 40 to each projectile from each instance of the dagger ... so potentially each missile would do 5D6+120 and splash for 120.
Each. Ouch. Gonna have to try that out. (And its not Magic Missile so Shield and MM immunity which is common on some mobs wont help).
Edit - and if you Empowered it... hmm. it would add a total of 8 more dice (2 per missile) so... 16 more damage from Bolster and Each instance of the dagger for a potential of ...
7D6+168 per projectile.
....
Q.Q.
Definitely need to test that.
Edit.. Math was off. Corrected above.