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For the record, BG 2's strongholds were completely optional. You could even turn down the stronghold offer entirely if you wanted, strongholds merely added few low-impact sidequests and some nice magical items you wouldn't otherwise get (such as idols that summoned a creature 1/day).
Neverwinter Nights 2 had Crossroad Keep (https://nwn2.fandom.com/wiki/Crossroad_Keep) which, while not perfect, wasn't exactly snuffing the fun out of the game either. IIRC you could mostly ignore it if you wanted and still beat the game just fine.
So yes, other cRPGs have had "stronghold" or "base" well before Pathfinder, but they all fell under category "optional but cool". Meanwhile, Pathfinder's kingdom/crusade management is more like "neck-deep feces you have to wade through". Big difference.
Its kinda cute seeing all these people that shouldnt even be playing the game being filtered by such an easy system that is mainly only there to softlock certain areas of the game while you are not strong enough to go there. Of course instant gratification gamers ignore that with cheats and then whine some more about the difficulties, its like poetry.
1st Edition APs:
2nd Edition APs:
That's the APs that are out so far - Strength of Thousands is the one in the process of being released at the moment.
And does that work perfectly? Nooooooooope. Reaction mechanics are terribly wonky in BG3.
They're also working closely with WoTC. Gameplay is fun, there's a reason why it sold so many copies, many more than their previous title D:os2. Hell, compare it to the more faithful solasta, and god. Why. Solasta really sucked because of how faithful it was.
And they're listening to feedback. Larian loves their environmental effects, but they all but removed them over complaints of it not being faithful enough to the source material.