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Сообщить о проблеме с переводом
I really can't say because i didn't hit any corruption level yet. On chapter two is really easy to go back to camp for rest and the mythic power for more spells make resting almost unnecessary. It also only affects arcane magic, so clerics and paladins are scott free of it.
It's basically just to prevent you from resting over and over out in the world without returning to camp.
As long as you return to camp and rest every few quests you will be fine, and have like 3-5 rests in the world before it's a problem. It's more than enough.
There are two ways to lower it, One is resting in a safe zone, basically back at your camp most times. Second is during long story quests there is generally an object that is glowing that you click on twice and your character absorbs the light, apparently that lowers corruption.
Ah like the desecrated fountain in Grey Garrison?
Take some of the more modern D&D games like NWN 2 you were lvl 4 by end of prologue, they got rid of the boring lower levels quickly and then slowed down leveling, but by then at least as a caster I had some spells to use.
Anyways I know it won't change and just have to suck it up but doesn't mean I have to like it :)
Also corruption I found out resets once you rest in a normal place so it was never really a problem.
What base class is the elementalist Migromul? I think my next class with be a kinetisist personally, why mess around and just pick a class that casts firebolts as default!