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Also there's a chance that your party too weak at the moment. Loot couple of big dungeons, finish couple of big locations.
Stoneskin Communal always good for tough fights.
Also Heroism, prayer, and every other buff that improves saves for the fear.
Haste as always of course.
IIRC party was 11-12 when I beat her and wasn't too hard.
Haste your team before the ambush and you should have the dragon running in under 12 seconds or youre doing it wrong.
Edit you also dont seem to realize remove fear should be part of your pre buff rotation as well since you talked about being feared.
The gods answered my call and a double crit with my archer solved the dragon issue :D
the fire resist shield buff
haste
protection against alignment (evil i think?)
Iron Will feat on all characters possible
my character is a cleric necromancer with the mythic perk that gives you a lot more spells of rank 1-3, so i always made sure to have skeletons in melee with the dragon and then wittled it down with Wedulagh's bow attacks and i also had limited success with my mage mercenary with a lot of spell penetration feats, mythic and normal
i didnt put anyone in melee with it, Greybor would probably have done well, but it was the first time i had him so he didnt have Iron Will yet and was perma feared
thats how i did it at level 9-10
Presumed it was just a horrible RNG encounter and reloaded, but it kept happening so I then assumed it was not a full battle and just tried to outlast her. Turned out to be right.
My scheme:
1) Switch to turn-based. I do this for the mythic big bads to turn the frantic level down, defeat bad realtime NPC re-decision-making, and plan a bit.
2) If your casters go before the dragon, drop useful buffs like resist fire communal. If casters go after, first attack is usually AOE breath so it's channeling time for your healer. Saren at this point (L10 + channeling hat + mythic channeling) is pretty well setup to counter the fire damage as his heal is solid 35-45 points each time (think Devarra hits for 58 if you have communal anti-fire).
3) Scatter. Good for limiting future AOE damage, makes dragon have to move between melee takedowns, buying you more time to do enough damage to survive the battle.
4) Just bloody her up a bit. I used the (I believe first Mythic rank?) Instrument of Freedom and it lands every time, no defending it -- two of those landed and this first battle was over. She then bolted. It was still 'Cleanup in Aisle 2' afterwards: I had at 3 folks down, but it worked.
No idea what the final battle will be for this one, but I am assuming that 15 DR and super high magic resist means that I'll be spamming Instrument of Freedom and hoping for Lann (a butcher with the bow, btw) popping some criticals.
- A
Resist fire is nice, but you want protection from fire (communal) in this fight to nullify the approximately 100 fire damage. Nothing says you cannot have both, of course. Again, carrying scrolls in addition is helpful, as it gives you a better chance to get it on before the dragon attacks (even if scrolls have minimum CL, unless self-written).
Use cold spells and ranged touch attacks as a way to trigger her flight faster. If your casters have reach spell they can use the 1st level spell. Cone of cold is better of course. Modified force spells work wonders, too...the 3rd level blast plus bolster or empower is good.
At this point you should have element attacks to bypass his Spell Resistance. You can completly forget about meele attacks in this fight.
You're supposed to use buffs before a boss fight in this game. And boss fights are pretty well signposted for the most part.
OP is clearly someone who should turn difficult waaaaay down, because he has no idea what he's doing.
Uh, yes. Its based on the difficulty. I thought this is obvious.