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This just can't be right. I mean... damn.
EDIT: Just realised I misread one of its stats. It has a touch AC of 34. Still hard for my healer to get a hit on him, though (as in, would fail like 75% of the time).
Can you hit 'y' right click it and screen shot it and post here?
First page - AC, DR, Damage type, Damage amount, Crit range
and Second page - Abilities/Feats
View Screenshots > Select Screenshot > Upload > View online > copy paste url
The absence of an answer is an answer too.
Playful hurts, but, will die quickly.
I did get wrecked in the first fight, but a quick reload and some prep made it doable.
There is DIFFICULT, and I get that.
And then there is asinine, bloated, infuriating inflated "difficult". This fight is the second kind.
It doesn't test your skill, your understanding of the mechanics, you strategic placement, or your builds. No, nonononono.
It's just a grinding stone chipping away at your patience where all you do is repeat the same tactic over and over again hoping that RNJESUS smiles down on you and you manage to scrap out a victory by blowing out all your inventory, and using a metric ton of time.
Or...... you can lower the difficulty and screw this thing.
Bad design is bad design, if lowering the difficulty stings at you... well, that is not a good sign :D
I steamrolled this overpowered cheap pile of darkness, and forget feeling bad about it. It feels GREAT.
On several tries I did get Playful Darkness down to about half before I was just out of ways to distract him anymore. This makes me think if I had taken Kowldge World: 2 Rank on my trickster, (where all 1's your party rolls become 20's) I would have probably gotten him down, since you'd have a 10% chance of getting a nat-20, but that seems a ridiculously specific thing to have to do.