Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Aradhor Sep 9, 2021 @ 5:32am
What's up with magic resistance ?
Seriously ? I don't remember kingmaker having so much ennemis with really high MR. Now that I'm in act 3, it seems that all powerful ennemis got so much that I just can't bypass it without luck. How is it calculated, by the way ?

Thanks
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Showing 1-15 of 50 comments
Darhaksterion Sep 9, 2021 @ 5:41am 
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
It's also more common than in Kingmaker because Kingmaker had much more varied enemy types. This, being focused on an invasion of the Worldwound, has mostly demons, a lot of whom have varying levels of Spell Resistance.

Best you can do is pick up Spell Penetration and Greater Spell Penetration (probably a Mythic feat or two for it, not sure but it wouldn't surprise me). Or just pay attention to which spells are affected by spell resistance.
Last edited by Procrastinating Gamer; Sep 9, 2021 @ 5:43am
Glyph Sep 9, 2021 @ 5:44am 
MR, before modifiers, a caster level check. 1d20 + caster level, where you need to meet your target's MR rating or your spell fizzles against them. Monsters with it are over-represented in this game because of its Demon theme as that class of monster is full of it. To help alleviate this, take (mythic) spell penetration feats on your casters.
Aradhor Sep 9, 2021 @ 5:44am 
Originally posted by Darhaksterion:
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
Yes I know what I want to now is what stat is used for that check ?
Darhaksterion Sep 9, 2021 @ 5:45am 
Originally posted by Aradhor:
Originally posted by Darhaksterion:
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
Yes I know what I want to now is what stat is used for that check ?
Caster level, as I said. Plus feat bonuses like spell penetration and greater spell penetration
Originally posted by Aradhor:
Originally posted by Darhaksterion:
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
Yes I know what I want to now is what stat is used for that check ?
Caster level and your casting stat modifier (so your Intelligence Modifier if you're playing a Wizard or Magus, for example). Double-checking on the Archives of Nethys (an online reference doc for the tabletop game) to make sure I'm remembering right.

EDIT: My mistake - it's just your caster level.
Last edited by Procrastinating Gamer; Sep 9, 2021 @ 5:46am
JonWoo Sep 9, 2021 @ 5:47am 
Originally posted by Aradhor:
Originally posted by Darhaksterion:
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
Yes I know what I want to now is what stat is used for that check ?
It's your caster level. That's whatever level the class your using is for the spell you're casting. If you're a 5th level wizard and a 4th level cleric you'll be 9th level. If you cast a wizard spell the caster level of that spell is 5, if you cast a cleric spell it's going to be caster level 4.

The calculation is caster level +1d20. Of course that doesn't include feats or anything else added to it.
Last edited by JonWoo; Sep 9, 2021 @ 5:49am
Mechalibur Sep 9, 2021 @ 5:47am 
Originally posted by Aradhor:
Originally posted by Darhaksterion:
Spell resistance is a flat value that you need to beat with a caster level check. Kinda like an AC against magic.
Yes I know what I want to now is what stat is used for that check ?

No character stats. It's just your caster level + reoevant feats/equipment.
Sorry if this ends up a double-post but just spelling it out completely for an all-in-one answer to the thread.

Spell Resistance is a static value and a common trait among demons (of which Wrath of the Righteous has a lot thanks to its story revolving around the Worldwound).

Beating Spell Resistance is a case of rolling 1d20+Caster Level and attempting to beat their Spell Resistance value (Caster Level being equal to the number of levels you have in the relevant spellcasting class - so a Cleric 5/Druid 3 would be Caster Level 5 for their Cleric spells and Caster Level 3 for their Druid spells).

Two feats exist to give bonuses to this roll - Spell Penetration and Greater Spell Penetration. I believe a Mythic feat exists in the game to continue the line, but I have not taken the time to look through the Mythic Feats yet.

Not all spells are subject to Spell Resistance. This will be noted in their full description near the top (either above or below the details like casting time and such, I can't remember off the top of my head). If a spell is not subject to Spell Resistance (such as Acid Arrow) then the caster level check never has to be made.
JonWoo Sep 9, 2021 @ 5:53am 
^There is a mythic feat for it too. It increases spell penetration by half your mythic level if you only have Spell Penetration but increases it equal to your mythic level if you have both Spell Penetration and Greater Spell Penetration.
Originally posted by Jonwoo89:
^There is a mythic feat for it too. It increases spell penetration by half your mythic level if you only have Spell Penetration but increases it equal to your mythic level if you have both Spell Penetration and Greater Spell Penetration.
Ahk. I had a feeling it was there because I remember there being one in the tabletop version of Mythic rules but Owlcat made enough changes to the Mythic system that I didn't want to say anything for certain.
tynian87116 Sep 9, 2021 @ 5:57am 
I do believe there are a few pieces of equipment that help bypass spell resistance. I think I recall using some on a previous run, but that was in beta and that file was deleted because I didn't back my saves up when I re-downloaded it after preloading the full game lol.
Last edited by tynian87116; Sep 9, 2021 @ 5:57am
Telsker Sonpos Sep 9, 2021 @ 6:03am 
I can understand demons having high MR.
But a lot of other kind of foes in this game have very high MR, making casters really weak.
Casters were already sub-par damage dealer in Kingmaker, because martial classes were so much better when it comes to damage per round.

But casters have a lot of control spells, you might say.
Well, in WotR, casters are also useless in this regard most of the time against powerful enemies, because they either have insanely high MR, high saves, or have all the condition immunities in the world.

The more I play this game, the more I feel like I should just hire mercenaries, build them as min-maxed melee sorcs and let them auto-attack like dummies.
Last edited by Telsker Sonpos; Sep 9, 2021 @ 6:04am
NamelessOne Sep 9, 2021 @ 6:25am 
Originally posted by Davids55:
I can understand demons having high MR.
But a lot of other kind of foes in this game have very high MR, making casters really weak.
Casters were already sub-par damage dealer in Kingmaker, because martial classes were so much better when it comes to damage per round.

But casters have a lot of control spells, you might say.
Well, in WotR, casters are also useless in this regard most of the time against powerful enemies, because they either have insanely high MR, high saves, or have all the condition immunities in the world.

The more I play this game, the more I feel like I should just hire mercenaries, build them as min-maxed melee sorcs and let them auto-attack like dummies.
If you are using casters primarily for DPS you are doing it wrong. If you can't get past SR you are doing it wrong. There are even ways to get past resistances and immunity. Spell casters aren't like braindead sword jockeys.
Aradhor Sep 9, 2021 @ 6:33am 
Originally posted by NamelessOne:
Originally posted by Davids55:
I can understand demons having high MR.
But a lot of other kind of foes in this game have very high MR, making casters really weak.
Casters were already sub-par damage dealer in Kingmaker, because martial classes were so much better when it comes to damage per round.

But casters have a lot of control spells, you might say.
Well, in WotR, casters are also useless in this regard most of the time against powerful enemies, because they either have insanely high MR, high saves, or have all the condition immunities in the world.

The more I play this game, the more I feel like I should just hire mercenaries, build them as min-maxed melee sorcs and let them auto-attack like dummies.
If you are using casters primarily for DPS you are doing it wrong. If you can't get past SR you are doing it wrong. There are even ways to get past resistances and immunity. Spell casters aren't like braindead sword jockeys.
Then the game got some problems in its design
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Date Posted: Sep 9, 2021 @ 5:32am
Posts: 50