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Best you can do is pick up Spell Penetration and Greater Spell Penetration (probably a Mythic feat or two for it, not sure but it wouldn't surprise me). Or just pay attention to which spells are affected by spell resistance.
EDIT: My mistake - it's just your caster level.
The calculation is caster level +1d20. Of course that doesn't include feats or anything else added to it.
No character stats. It's just your caster level + reoevant feats/equipment.
Spell Resistance is a static value and a common trait among demons (of which Wrath of the Righteous has a lot thanks to its story revolving around the Worldwound).
Beating Spell Resistance is a case of rolling 1d20+Caster Level and attempting to beat their Spell Resistance value (Caster Level being equal to the number of levels you have in the relevant spellcasting class - so a Cleric 5/Druid 3 would be Caster Level 5 for their Cleric spells and Caster Level 3 for their Druid spells).
Two feats exist to give bonuses to this roll - Spell Penetration and Greater Spell Penetration. I believe a Mythic feat exists in the game to continue the line, but I have not taken the time to look through the Mythic Feats yet.
Not all spells are subject to Spell Resistance. This will be noted in their full description near the top (either above or below the details like casting time and such, I can't remember off the top of my head). If a spell is not subject to Spell Resistance (such as Acid Arrow) then the caster level check never has to be made.
But a lot of other kind of foes in this game have very high MR, making casters really weak.
Casters were already sub-par damage dealer in Kingmaker, because martial classes were so much better when it comes to damage per round.
But casters have a lot of control spells, you might say.
Well, in WotR, casters are also useless in this regard most of the time against powerful enemies, because they either have insanely high MR, high saves, or have all the condition immunities in the world.
The more I play this game, the more I feel like I should just hire mercenaries, build them as min-maxed melee sorcs and let them auto-attack like dummies.