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A cantrip that's better than Hold Person is pretty strong.
Think of it like this, every character, npc and enemy has 3 saving throws. Fortitude, Reflex and Will. Fortitude saves are for things like resisting poisons, reflex saves are for avoiding traps or AoE spells, and will saves are against enchantment and illusion spells, like slumber.
So, if Ember's slumber spell requires a 17 to resist it and you were to use it on a frontline fighter who has more strength and constitution than they do wisdom, it will be much, much harder for them to make that 17 save and will fall asleep mid-battle, giving you one less enemy to worry about and helps keeps your front line safer.
Sure, it's going to fall off in utility against higher level stuff.
Which is why you swap to stuff like Evil Eye and then Slumber if you're out of options.
Even if there is a 20% chance they fail, that's a 20% chance to basically kill something, which for something you can do constantly with no resource loss is pretty big. But still, Evil Eye is probably better at that stage.
Gargoyls for example have a rather low will safe and can be annyoing do deal with otherwise.
Taking them out of the fight for a few rounds, or being able to coup the grace them can be really helpful.
The Vrock in the market place as an example.... slumber before even engaging it and then Coup-de-grace and done in a round. Before that, it took a full rested party for me to take it down with my lvl 4 crew.
To explain the mechanics...
Slumber forces the target to make a will saving throw, which is 1d20 + will saving bonus.
Fighters, barbarians, blood ragers, and alot of other classes have very bad will saves.
Hex ignores Spell Resistance as it's a super natural ability
But Hex itself isn't the real winner here... it's coup de grace! which gives you an INSTANT crit, followed by a fortitude save or instantly die. So EVEN if they survive there is a chance they will die anyway--- so if you insure one of your characters is dedicated to coup de grace duty, has a high crit damage multiplier weapon like a scythe or a great axe, you can end fights before they begin.