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Champions do have a lot more damage, it's true.. But basic footmen are already vulnerable as it is, completely wrecking all of their defenses (lower HP, lower AC, lower saves to keep them from being stinking clouded or stunned into oblivion) in return is a real tough sale, I feel?
2 squares if I remember right from the few I picked up somewhere in chapter 2. Still it just seems weird that out of these quote-unquote 'upgrades', the supposed mass-recruited trash is the only one that's an actual straight upgrade, whereas everything else compromises massively on something or other.
Exactly. Even putting aside the dubiousness of some of these sidegrades, the description is so wildly off the mark that it feels like it must be a mistake, right?
If you listened to your advisors and/or read the descriptions, you'd get the impression that
-Champions are going to be very few in number, but powerhouses (instead they're as fragile as an archer in a knife fight, just able to hit back hard)
-Shield bearers are largely worthless on the attack but bodyblock well (okay, mostly correct, but I still fail to see why giving them heavier armor and a tower shield leads to -lower- AC)
-And conscripts are a downgrade but recruited fast and en masse to let you swarm down the enemy with cheap troops (yet they're actually stronger than the supposed professional footmen you had before)
However I must say that shield guys suck. They are terrible for offense , slow , and its not like they can get "aggro" or anything .
I guess the best option there was conscripts . I hired a few as mercenaries and they seem adequate
Looks like Seelah gives bad advises at least in the first branch. Her morale boost in the other council is also the lowest , but I picked it because the rest didnt fit my LG character.
Actually tried to make a thread about it before but never caught on
Edit: You're experiencing a glitch btw if you have recruited Graybor, he's suppose to give you a Spearman option. Just reload the autosave for the event.
I personally have snipers, champions and cuirasiers. Snipers and champions for melee commander, and cuirasiers+hellknights and shieldbearer mercenaries for mage. They push demons from both sides of map in same time.
So going from 5 to-hit up to 14 to-hit is a huge upgrade yes, so is going from +6 damage per hit to +15. Wether or not its worth the loss in hp is debateable