Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Can someone explain me why turn based combat got so popular recently
I am asking this question here , since when i asked it on baldurs gate 3 forums i was attacked. So maybe i will so normal answers here.
In the past all the best crpg were real time with pause like kotor, baldurs gate, dragon age origins, neverwinter nights but then out of the blue came divinity original sin and everything changed.
Can someone give me any hints why it is the case ? People love those games and never complain about the gameplay style , so why now is it that bad ? What have changed ?
Thanks for the info,
Cheers,
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Exibindo comentários 1630 de 108
Lord451 8/set./2021 às 6:50 
For me, in real time, I have 12 people, each with 5+abilities, and position, movement, all of those matter. With turn based, I can coordinate them. With real time it's just a big charlie foxtrot while everybody charges in and I just hope they're punching the right person. I can't enjoy any of the DND tactical elements that make the game enjoyable. It's just...everybody charge. So that's why I love it.
Bob 8/set./2021 às 6:51 
turn based only works when the game is designed around it (like divinity) when there are around 5-6 enemies and the chance to hit mechanic is balanced for it. This game however is not, there are times in kingmaker when i ran into like 20 enemies, trying to do that on turn based whilst missing 50% of the time would make encounters last hours. At least the pillars two developers redesigned the combat mechanics for it.
Stink Bug 8/set./2021 às 6:51 
Back when the likes of Baldurs gate and Icewind Dale were made, developers were chasing after the success of Diablo. Even Larian’s first game was made RTWP later in development at the publishers behest. Now that Diablo is no longer the Call of Duty of RPGs, and after the success of games like Wasteland 2 and Divinity OS1, developers are having more freedom to make games how they like it, which can be TB or RTWP.

Also, BG and IWD used DND 2E rules, which were more simplistic and you had a lot of classes that would do nothing but auto attack. With 5e and pathfinder most melee characters have many more options in combat, which naturally lends itself to TB combat to get the most out of those abilities.
tyb 8/set./2021 às 6:52 
Turn based makes me feel smart, RTwP makes me feel very clunky...even if it works, i remember against sarevok i just felt i didn't deserve to win ^^
Snorgrind 8/set./2021 às 6:52 
To me it feels how it is supposed to be but I'm the type of person that in rtwp games babysits everyone with heavy pausing AI off so it's almost the same :D
darkstar 8/set./2021 às 6:57 
Escrito originalmente por Borroleth:
I'm a pothead, I just love to smoke some and play a turnbased game. Or one with a pause option, to adapt startegy. Don't want to promote that, but I'm just honest. :D
I think its this, and that people today are mostly smartphone zombies, so turn based give them enough time to check insta/tiktok 24/7 while still playing somehow ;)
I for example cant play games with only turned based, I hate it, Its so slow makes me fall asleep. The game is epic enough already I dont want spend another 100 hours staring at units doing the X-Com dance.
Black Hammer 8/set./2021 às 6:59 
I frankly love that this game offers both. Clear trash with AA spam on Real Time, maybe dropping a buff or debuff manually, but then for hard fights go turn based.

Real time with pause is much, much faster, but makes it very difficult to aim most AoE spells reliably since everything is constantly moving. It also makes getting certain abilities off almost impossible; charging in real time has a weird windup time, some odd stuff like kineticist powers refuse to fire off properly since the AI loves to interrupt itself by moving while casting, and so forth. Meanwhile, turret characters like Lann crank out absurd damage in RTwP.

Turn-based lets me make sure all those little specific abilities get used properly. Good luck with complex debuff chains like hexes to lower saves, add misfortune, strip resistances, and so forth. Sure, in RTwP you can just drop your smite and click to hit, but anything more complex than a paladin is likely being inefficient. Still, it takes far longer than RTwP.
Bishi 8/set./2021 às 6:59 
Escrito originalmente por darkstar:
Escrito originalmente por Borroleth:
I'm a pothead, I just love to smoke some and play a turnbased game. Or one with a pause option, to adapt startegy. Don't want to promote that, but I'm just honest. :D
I think its this, and that people today are mostly smartphone zombies, so turn based give them enough time to check insta/tiktok 24/7 while still playing somehow ;)
I for example cant play games with only turned based, I hate it, Its so slow makes me fall asleep. The game is epic enough already I dont want spend another 100 hours staring at units doing the X-Com dance.
Yall forget the wP part of RTwP? I know both sides need to feel intellectually superior for some reason, but this game gives you the option to go back between modes. As well as go take ♥♥♥♥ with the game running if you need to.
Cleftin Twain 8/set./2021 às 7:00 
I'm honestly glad it's popular and hope it never goes away. I'm getting older and slower man, and I was already slow to start with. I need the crutch. There are so many fast action fast paced games out there these days so any game that allows me to slow ♥♥♥♥ down and take my old man brain time to turn the wheels is a blessing. I want to keep gaming for years to come still.
I was raised in the 90's . I cannot play anything other rtwp in fantasy style games. In fallout games i expect turn base and i love it but i just cannot play a fantasy game in turn base mode. I was raised on neverwinter , icewindale, baldurs gate that is why fantasy game should be real time.
thelatestmodel 8/set./2021 às 7:02 
D&D / Pathfinder is a turn-based game as per the rules. RTWP was always an incorrect interpretation (not saying they weren't good games), so it's nice that we are finally playing the game as it was designed to be played.
Cirayu 8/set./2021 às 7:03 
Escrito originalmente por UIE First Citizen:
I am asking this question here , since when i asked it on baldurs gate 3 forums i was attacked. So maybe i will so normal answers here.
In the past all the best crpg were real time with pause like kotor, baldurs gate, dragon age origins, neverwinter nights but then out of the blue came divinity original sin and everything changed.
Can someone give me any hints why it is the case ? People love those games and never complain about the gameplay style , so why now is it that bad ? What have changed ?
Thanks for the info,
Cheers,

as someone said, it's closest to Tabletop, but for me it's also because it makes management easier, I don't want to have to micromanage 5 mages pausing constantly, when I can have the game pause FOR me.
IKerensky 8/set./2021 às 7:03 
I am currently replaying Pool of Radiance, one of the first D&D (1st edition) adaptation to the computer... And it's in turn by turn.

Right until Baldur's Gate, computer roleplaying games were more often turn by turn than real time.
Escrito originalmente por LArc7thHeaven:
Escrito originalmente por BishiDe:
The simplest unbiased answer is that turn-based is closer to the table-top experience.
This. RTwP is kinda relic of old age because at that time every publisher push devs to mimic diablo since it was the most played RPG at that time. Real time chaotic nature don't bode well with some player and it's chaotic nature made some spell redundant like fireball. You can't cast fireball in RT without hitting your party member or pray their reflex saves good enough so even if hits they just got half damage, and another mind affecting spell that not enemy specific like stunning spell, you can only hope your units are far enough from the AoE. TB eliminate those so you can spam area spell without having to pause every single round to position your units and not praying to RNGod for your units to save from the effects
I was raised on rtwp with baldurs gate but on the other hand i also played fallout 2 in my youth but what i trully loved was baldurs gate so probably that is why i cannot accept any game doesn't have real time with pause option.
Escrito originalmente por IKerensky:
I am currently replaying Pool of Radiance, one of the first D&D (1st edition) adaptation to the computer... And it's in turn by turn.

Right until Baldur's Gate, computer roleplaying games were more often turn by turn than real time.
My first game into D&D was Baldurs Gate,
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Publicado em: 8/set./2021 às 6:36
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