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It appears that when you cast the spell your character readies it first, like its held in a ready to be used form, THEN you can use it - in real time this usually doesnt stand out too much (you might see them cast and then run to use a touch ability for example but you wouldnt really notice it).
In turn based though it seems to stand out ALOT more. after casting it check your... I think it was abilities? button (one of the buttons along the top of your hotbar) and see if the touch spell is sitting there ready to be used.
This is based on my limited observations and no real in depth searching for answers mind you.
In this case if you want to heal a target within a round, the target must in close range.
The only exception to this is if you're hasted and have a extra attack action. or if you can channel a spell through an attack like a magus who can complete his touch spells as part of his attack thanks to spellstrike.
If the spell has a duration of instantaneous it should be held until you effectively touch something, if it has a duration of x rounds, then it will expire at the end of the duration listed whether you touch someone or not. The exception to the instantaneous spell duration is whether or not you choose to drop the spell or someone dispels you, counterspells you.
There is one exception, when the target is the caster itself, a caster healing themselves can cast and touch themselves at the same time, presumably they had their hand to their wound as they were saying the incantation.
I've noticed this issue happens more often if the character has to move into range to use the spell (any spell). They'll cast/ready the spell, run to the target, and..... nothing. There's nothing in the combat log, so it didn't fail. It just doesn't happen.
I've been trying to avoid complaining, but things like this should not have made it past the Alpha testing phase. This is the sort of thing that can be very easily reproduced and thus should have been fixed very early on. Overall I'm enjoying Wrathfinder. But these little things make me not want to play certain classes or use certain abilities/spells. Which takes the fun away from the game.
It only requires a standard action if you hold the spell till a later turn, and you could hold it for a minute or so. The purpose of this rule is so you don't hold it to combo with another spell (two standard action spells delivered on the same turn).
Also, if it's a touch spell that requires an attack roll, the spell isn't lost if you miss. Shocking Grasp was nice in that regard (you could try again if you whiffed).
In this game, I've seen my caster hold the spell when I'm too far away from my target, but when I move next to the target I just can't find the free action to deliver it. I figured it was bugged, but maybe I'm miss-remembering the rule. It has been a decade since I played PF :)
Off topic, but... Your avatar. \o/ Awesome band. (dunno if the filter on the forums would fuss about the name) That pic is also from my fave album of theirs.
PF is very specific on how this works,. you cast (this is a standard action), move then touch <--- this is a standard action, the only exception is when the target is yourself then its a free action.