Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Kshahdoo Sep 8, 2021 @ 3:58am
Heal spells bug
So I pick a heal spell, then choose a target and then cast the spell, and it sometimes works and sometimes doesn't. I mean, my healer casts the spell but uses it on the target in the next round, so it basically takes two rounds to cast it.

It doesn't depend on a distance. Sometimes the healer spends almost the whole move action and still casts the spell properly and sometime he doesn't cast it staying close to the target.
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Showing 1-15 of 52 comments
dreamPM Sep 8, 2021 @ 4:18am 
Its a bug, not limited to healing spells, as far as I tested it, appears to be the case for basically all melee touch heal/dmg spells
darkcynic Sep 8, 2021 @ 4:42am 
^ This.

It appears that when you cast the spell your character readies it first, like its held in a ready to be used form, THEN you can use it - in real time this usually doesnt stand out too much (you might see them cast and then run to use a touch ability for example but you wouldnt really notice it).

In turn based though it seems to stand out ALOT more. after casting it check your... I think it was abilities? button (one of the buttons along the top of your hotbar) and see if the touch spell is sitting there ready to be used.

This is based on my limited observations and no real in depth searching for answers mind you.
LaeLena Sep 8, 2021 @ 4:48am 
Are you targeting your allies using their portraits or actually clicking on them in the game world? I stopped having this issue when I started clicking on the actual character and not their portrait.
StevenXu Sep 8, 2021 @ 4:50am 
Cast a heal spell is a standard action, touch target requires a move action.

In this case if you want to heal a target within a round, the target must in close range.
tainawoman Sep 8, 2021 @ 4:53am 
Hexes put on your companions are ok, spells not so much, I think it'a kind of RNG, cause even if I am near the target sometimes the spell is wasted.
Selvokaz Sep 8, 2021 @ 5:01am 
There seems to be some confusion on how healing works in these games. In Pnp and presumably this game. Your caster when it comes to touch spells, has to cast the spell, reading it to be used then move to the target they need to touch and if there are enough actions left touches the target. Touching is a standard action, something you only get one of once per round.

The only exception to this is if you're hasted and have a extra attack action. or if you can channel a spell through an attack like a magus who can complete his touch spells as part of his attack thanks to spellstrike.
Selvokaz Sep 8, 2021 @ 5:02am 
Originally posted by StevenXu:
Cast a heal spell is a standard action, touch target requires a move action.

In this case if you want to heal a target within a round, the target must in close range.
nope thats not how that works, that's not how that works, that might be a homebrew rule but its not officially recognized.
Selvokaz Sep 8, 2021 @ 5:05am 
Originally posted by tainawoman:
Hexes put on your companions are ok, spells not so much, I think it'a kind of RNG, cause even if I am near the target sometimes the spell is wasted.

If the spell has a duration of instantaneous it should be held until you effectively touch something, if it has a duration of x rounds, then it will expire at the end of the duration listed whether you touch someone or not. The exception to the instantaneous spell duration is whether or not you choose to drop the spell or someone dispels you, counterspells you.
Selvokaz Sep 8, 2021 @ 5:09am 
to further elaborate, healing someone with a touch spell is still an attack but presumably the person knows you're trying to heal them and thus will allow you to touch them without resisting hence not needing to hit their touch AC, its still a standard action though.

There is one exception, when the target is the caster itself, a caster healing themselves can cast and touch themselves at the same time, presumably they had their hand to their wound as they were saying the incantation.
Last edited by Selvokaz; Sep 8, 2021 @ 5:10am
dreamPM Sep 8, 2021 @ 5:12am 
I tested it on my magus sword saint, spell combat (touch spell through melee attack) is broken, it does not matter whether you have to walk or not, where you click portait or the actual character, its simply bugged atm, it worked before the 1.0.1c patch !!!!
Caz Sep 8, 2021 @ 5:18am 
Originally posted by LaeLena:
Are you targeting your allies using their portraits or actually clicking on them in the game world? I stopped having this issue when I started clicking on the actual character and not their portrait.
I notice the issue happens less when clicking on the character instead of the portrait. Still happens far too often, though.

I've noticed this issue happens more often if the character has to move into range to use the spell (any spell). They'll cast/ready the spell, run to the target, and..... nothing. There's nothing in the combat log, so it didn't fail. It just doesn't happen.

I've been trying to avoid complaining, but things like this should not have made it past the Alpha testing phase. This is the sort of thing that can be very easily reproduced and thus should have been fixed very early on. Overall I'm enjoying Wrathfinder. But these little things make me not want to play certain classes or use certain abilities/spells. Which takes the fun away from the game.
underfoot Sep 8, 2021 @ 5:23am 
It's been awhile since I've played PF or 3.5, but I extensively played casters and recall touch spells being: Standard Action to cast (which goes to a "holding" state, and then a Free Action to expend it in the same turn. This allows you to cast the spell safely away from an enemy to avoid AoO and then move next to them to deliver the spell.

It only requires a standard action if you hold the spell till a later turn, and you could hold it for a minute or so. The purpose of this rule is so you don't hold it to combo with another spell (two standard action spells delivered on the same turn).

Also, if it's a touch spell that requires an attack roll, the spell isn't lost if you miss. Shocking Grasp was nice in that regard (you could try again if you whiffed).

In this game, I've seen my caster hold the spell when I'm too far away from my target, but when I move next to the target I just can't find the free action to deliver it. I figured it was bugged, but maybe I'm miss-remembering the rule. It has been a decade since I played PF :)
Last edited by underfoot; Sep 8, 2021 @ 5:27am
Caz Sep 8, 2021 @ 5:33am 
Originally posted by underfoot:
It's been awhile since I've played PF or 3.5, but I extensively played casters and recall touch spells being: Standard Action to cast (which goes to a "holding" state, and then a Free Action to expend it in the same turn. This allows you to cast the spell safely away from an enemy to avoid AoO and then move next to them to deliver the spell.

It only requires a standard action if you hold the spell till a later turn, and you could hold it for a minute or so. The purpose of this rule is so you don't hold it to combo with another spell (two standard action spells delivered on the same turn).

Also, if it's a touch spell that requires an attack roll, the spell isn't lost if you miss. Shocking Grasp was nice in that regard (you could try again if you whiffed).

In this game, I've seen my caster hold the spell when I'm too far away from my target, but when I move next to the target I just can't find the free action to deliver it. I figured it was bugged, but maybe I'm miss-remembering the rule. It has been a decade since I played PF :)
Maybe that's how it's supposed to be working and either the Free Action part is not firing or we're not getting the prompt to perform it?

Off topic, but... Your avatar. \o/ Awesome band. (dunno if the filter on the forums would fuss about the name) That pic is also from my fave album of theirs.
Last edited by Caz; Sep 8, 2021 @ 5:33am
Selvokaz Sep 8, 2021 @ 5:59am 
Originally posted by underfoot:
It's been awhile since I've played PF or 3.5, but I extensively played casters and recall touch spells being: Standard Action to cast (which goes to a "holding" state, and then a Free Action to expend it in the same turn. This allows you to cast the spell safely away from an enemy to avoid AoO and then move next to them to deliver the spell.

PF is very specific on how this works,. you cast (this is a standard action), move then touch <--- this is a standard action, the only exception is when the target is yourself then its a free action.
Last edited by Selvokaz; Sep 8, 2021 @ 6:06am
Selvokaz Sep 8, 2021 @ 6:01am 
Don't think of it as cast this, attack that. Just think about "Standard Action / Move Action / Swift or Immediate Action" Those are the only things you can do per round. if you used one then forget about doing something that requires that kind of action again for that round.
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Date Posted: Sep 8, 2021 @ 3:58am
Posts: 52