Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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puksone Sep 7, 2021 @ 11:17pm
Fun/broken builds with the new classes?
What are some insanly strong or just funny builds/combos with the new possibilities?

I don't know what to play so I basically play the same builds I know from kingmaker.
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Showing 1-12 of 12 comments
Anzer Sep 7, 2021 @ 11:21pm 
Yeah, I haven't found much info about builds for WotR around the net yet, so I'm just working off a Kingmaker build for a Scaled Fist Monk that I found on Reddit (always had a thing for monks and warlocks). Hopefully you get some cool ideas, I just wanted to say I'm in the same boat.
puksone Sep 8, 2021 @ 12:05am 
Originally posted by Anzer:
Yeah, I haven't found much info about builds for WotR around the net yet, so I'm just working off a Kingmaker build for a Scaled Fist Monk that I found on Reddit (always had a thing for monks and warlocks). Hopefully you get some cool ideas, I just wanted to say I'm in the same boat.
I play scaled fist monk + magus. Nearly invincible but kind of boring.
Valdacil Sep 8, 2021 @ 1:11am 
One of my favorite Dragon Disciple builds is Monk (Scaled Fist) 6/Sorcerer 1/Dragon Disciple 10 (then finish off with Sorcerer for the last few levels. I usually do the Sorcerer dip at level 2 just to get Mage Armor right away. Basically makes the Monk nearly untouchable for a time while having strong offense. Then Dragon Disciple start bringing the spells up and the STR, CON, INT stat boosts all make him pretty awesome. I focus the Sorcerer spells on long lasting buffs to either increase his melee or defense.

I am actually theory-crafting an entire party of Dragon Disciples using the Monk above, a Bloodrager, a Skald, and a Magus (Eldritch Scion). Have them each be different dragons so I account for all 4 elements (Fire, Cold, Electricity, Acid).

Might not work as well with all the demons, but for my evil playthrough I'd planned to do all characters that are healed by negative energy. Dhampir opens this up at level one, but you can also get this with divine classes and the Death Domain (at level 8). I'd planned Dhamphir Warpriest (Cult Leader), Cleric, Druid (Blight Druid), Inquisitor (Monster Tactician), Dhampir Kineticist (Dark Elementalist) and Dhampir Sorcerer [Undead Bloodline]. The last one I might go Sorcerer 4/Oracle 4 [Bones Mystery] then Mystic Theurge for tons of spells. I figured they would be a cult of Urgathoa (who is at odds with Lamashtu and thus Deskari) so showed up to prevent the demons from gaining more power and make some undead out of the chaos.
Valdacil Sep 8, 2021 @ 1:13am 
Originally posted by puksone:
I play scaled fist monk + magus. Nearly invincible but kind of boring.

One of the problems with Monk+Magus is that Flurry of Blows doesn't work with Spellstrike/Spell Combat. So you end up having to choose to either do the Monk thing or the Magus thing in each round.
puksone Sep 8, 2021 @ 1:18am 
Originally posted by Valdacil:
One of my favorite Dragon Disciple builds is Monk (Scaled Fist) 6/Sorcerer 1/Dragon Disciple 10 (then finish off with Sorcerer for the last few levels. I usually do the Sorcerer dip at level 2 just to get Mage Armor right away. Basically makes the Monk nearly untouchable for a time while having strong offense. Then Dragon Disciple start bringing the spells up and the STR, CON, INT stat boosts all make him pretty awesome. I focus the Sorcerer spells on long lasting buffs to either increase his melee or defense.

I am actually theory-crafting an entire party of Dragon Disciples using the Monk above, a Bloodrager, a Skald, and a Magus (Eldritch Scion). Have them each be different dragons so I account for all 4 elements (Fire, Cold, Electricity, Acid).

Might not work as well with all the demons, but for my evil playthrough I'd planned to do all characters that are healed by negative energy. Dhampir opens this up at level one, but you can also get this with divine classes and the Death Domain (at level 8). I'd planned Dhamphir Warpriest (Cult Leader), Cleric, Druid (Blight Druid), Inquisitor (Monster Tactician), Dhampir Kineticist (Dark Elementalist) and Dhampir Sorcerer [Undead Bloodline]. The last one I might go Sorcerer 4/Oracle 4 [Bones Mystery] then Mystic Theurge for tons of spells. I figured they would be a cult of Urgathoa (who is at odds with Lamashtu and thus Deskari) so showed up to prevent the demons from gaining more power and make some undead out of the chaos.
I think I will try this build. Just respec all the time is super fun.
Bjorn Sep 8, 2021 @ 1:18am 
I've got a Cavalier Beast Rider (cocatrice)/Sohei/Paladin/Inquisitor/Rogue Thug who has been very effective, at least after level 9.

Triceratops mount, base AC of 35 that increases to 46 in melee before buffs, one handed dueling sword focused character. Every hit triggers intimidate, every successful hit on intimidated targets flat foots them, and it's a cycle of sneak attacks and steady demoralization.

It's fun, but most of the weaker enemies end up running (due to Thug causing frightened instead of shaken) so it becomes a mess fast as you have to chase them down.
Memnock Sep 8, 2021 @ 2:29am 
In Kindmaker i played a sorc , but it always bugged me that i am stuck with the same spells throughout the entire game , and i don't like wizards since they have too few spell slots , well that problem for me is a resolved in this game by the new Arcanist class.

Basically you got a spellbook like the wizard where you can learn spells when lvl up or from scrolls , you pick the spells you want to memorize when you rest , then you cast those like a sorcerer( spontaneous casting those spells ) . On top of this , you get arcanist exploits which act like the bloodline spells sorc.

The only issue is that you have to split up your stats between Intelligence and Charisma , but you really don't have to invest heavily into Cha , 12 is enough to make it viable and you get this by just pick a race with CHA modifier then dumb everything else into INT and you are good to go.
EDIT: wanted to say this isnt a build , its just something i am going through right now in the game on normal difficulty.
My specs are Asimar ( muse touched ) with 18 Int , 15 Cha , 16 Dex ( you need dex for touch attacks so can't be helped ) , 12 Con , 8 STR . Simple Arcanist with no subclass , initially wanted to go eldrith font , but they get less spell slots and dont see the advantage , want to have wider variety , but i am thinking of picking up white mage , for the cure and breath of life spells , would lose 2 arcane exploits , for this but the healing gains makes up for it i think.
Last edited by Memnock; Sep 8, 2021 @ 2:41am
CDI Mario Sep 10, 2021 @ 9:26am 
Originally posted by Memnock:
In Kindmaker i played a sorc , but it always bugged me that i am stuck with the same spells throughout the entire game , and i don't like wizards since they have too few spell slots , well that problem for me is a resolved in this game by the new Arcanist class.

Basically you got a spellbook like the wizard where you can learn spells when lvl up or from scrolls , you pick the spells you want to memorize when you rest , then you cast those like a sorcerer( spontaneous casting those spells ) . On top of this , you get arcanist exploits which act like the bloodline spells sorc.

The only issue is that you have to split up your stats between Intelligence and Charisma , but you really don't have to invest heavily into Cha , 12 is enough to make it viable and you get this by just pick a race with CHA modifier then dumb everything else into INT and you are good to go.
EDIT: wanted to say this isnt a build , its just something i am going through right now in the game on normal difficulty.
My specs are Asimar ( muse touched ) with 18 Int , 15 Cha , 16 Dex ( you need dex for touch attacks so can't be helped ) , 12 Con , 8 STR . Simple Arcanist with no subclass , initially wanted to go eldrith font , but they get less spell slots and dont see the advantage , want to have wider variety , but i am thinking of picking up white mage , for the cure and breath of life spells , would lose 2 arcane exploits , for this but the healing gains makes up for it i think.
that wizard problem can be fixed with mythic abilites. abundant casting gives you 4 more spellslots for first 3 level spells then improved does it for 4-6 then the last one is 7-9.
Kevin905niveK Sep 10, 2021 @ 9:27am 
Ive had alot of fun playing around with a str based rowdy 2h rogue, huge hits that can one shot mobs.
Last edited by Kevin905niveK; Sep 10, 2021 @ 9:27am
LeThall Sep 10, 2021 @ 9:31am 
I think there can be a stupid strong build with Granadier + Legend Path + Underground Chemist... all your powerful Bombs will have Sneak Attack! Literally you would throwing Atomic Bombs
Astral Projection Sep 10, 2021 @ 9:43am 
Vital Strike Fighter can hit for 3000+ damage single hit:

https://youtu.be/im93DfMNeGQ
RocketMan Sep 10, 2021 @ 10:02am 
Originally posted by puksone:
What are some insanly strong or just funny builds/combos with the new possibilities?

I don't know what to play so I basically play the same builds I know from kingmaker.
1 sorc, 4 DD, 2h Fighter build with the mythic bloodline feat.

The Plot: Charge into the group of enemies and cast fireball on yourself and whack em into oblivion.

Bonus points if all your fighters are this way. And you have some pure casters to rain more hellfire down.

Is it fun? hell yeah.
Is it optimal...probably not?
Last edited by RocketMan; Sep 10, 2021 @ 10:04am
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Date Posted: Sep 7, 2021 @ 11:17pm
Posts: 12