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I am actually theory-crafting an entire party of Dragon Disciples using the Monk above, a Bloodrager, a Skald, and a Magus (Eldritch Scion). Have them each be different dragons so I account for all 4 elements (Fire, Cold, Electricity, Acid).
Might not work as well with all the demons, but for my evil playthrough I'd planned to do all characters that are healed by negative energy. Dhampir opens this up at level one, but you can also get this with divine classes and the Death Domain (at level 8). I'd planned Dhamphir Warpriest (Cult Leader), Cleric, Druid (Blight Druid), Inquisitor (Monster Tactician), Dhampir Kineticist (Dark Elementalist) and Dhampir Sorcerer [Undead Bloodline]. The last one I might go Sorcerer 4/Oracle 4 [Bones Mystery] then Mystic Theurge for tons of spells. I figured they would be a cult of Urgathoa (who is at odds with Lamashtu and thus Deskari) so showed up to prevent the demons from gaining more power and make some undead out of the chaos.
One of the problems with Monk+Magus is that Flurry of Blows doesn't work with Spellstrike/Spell Combat. So you end up having to choose to either do the Monk thing or the Magus thing in each round.
Triceratops mount, base AC of 35 that increases to 46 in melee before buffs, one handed dueling sword focused character. Every hit triggers intimidate, every successful hit on intimidated targets flat foots them, and it's a cycle of sneak attacks and steady demoralization.
It's fun, but most of the weaker enemies end up running (due to Thug causing frightened instead of shaken) so it becomes a mess fast as you have to chase them down.
Basically you got a spellbook like the wizard where you can learn spells when lvl up or from scrolls , you pick the spells you want to memorize when you rest , then you cast those like a sorcerer( spontaneous casting those spells ) . On top of this , you get arcanist exploits which act like the bloodline spells sorc.
The only issue is that you have to split up your stats between Intelligence and Charisma , but you really don't have to invest heavily into Cha , 12 is enough to make it viable and you get this by just pick a race with CHA modifier then dumb everything else into INT and you are good to go.
EDIT: wanted to say this isnt a build , its just something i am going through right now in the game on normal difficulty.
My specs are Asimar ( muse touched ) with 18 Int , 15 Cha , 16 Dex ( you need dex for touch attacks so can't be helped ) , 12 Con , 8 STR . Simple Arcanist with no subclass , initially wanted to go eldrith font , but they get less spell slots and dont see the advantage , want to have wider variety , but i am thinking of picking up white mage , for the cure and breath of life spells , would lose 2 arcane exploits , for this but the healing gains makes up for it i think.
https://youtu.be/im93DfMNeGQ
The Plot: Charge into the group of enemies and cast fireball on yourself and whack em into oblivion.
Bonus points if all your fighters are this way. And you have some pure casters to rain more hellfire down.
Is it fun? hell yeah.
Is it optimal...probably not?