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mainly because the starting companions are ♥♥♥♥♥♥♥ trash. once you get to hire your own mercenaries the game becomes a lot easier, specially later on.
i recommend putting it on the easiest diffculty until you finish the prologue just to make it faster.
i did the prologue on the easiest diff and then swtiched to unfair when i got my custom made companions
For core difficulty, CR will just follow the rules which is engaging and CHALLENGING by default.
Usually CR design is aming 4 characters balanced team. Means you could be under leveled with 6 party members, or short on resources with less than 4 party members, unless you know what you are doing.
For beginners if they want make their party life easier and long enough to late game, better pick some class with high hp dice, attack bonus and ac.
Once you got a little more feeling about what kind of character you want in your part, you can always respec or hire new characters in tarven.
What is a battle mage, Do you mean Magus or did you give your wizard a sword?
Core will require at least a modest effort at optimizing your builds on top of all that.
If most or all of your characters are surviving the difficult fights just fine, you're not doing anything wrong. On Core and harder difficulties, the difficult optional fights (like the water elemental and the vrock) are supposed to be potential TPK encounters if you choose to fight them.
Maguses rely on numerous buffs to protect themselves in combat, though they can wear light armors and still cast spells without ASF chances. Early on, you aren't likely able to afford both the high Dex to cap out under your armor as well as enough Str to deal good damage. You probably will be better off relying on Mage Armor instead of leather for a while. Also cast the Shield spell. Use the cleric spell Shield Of Faith, the druid / shaman spell Barkskin as well. When you get it, use Blur and Mirror Image.
Pathfinder is based on the assumption that players will be using spells to protect themselves during combat, and will have lots of buffs running for difficult fights.
It's definitely balanced.
Why? Because if you're playing on hard difficulties, the tools to deal with those challenges are definitely all available. It does require a degree of "system mastery" to know how to use those tools, but if you aren't very familiar with the game, then you should take the advice the game goes out of its way to provide: don't play on hard difficulties if you don't know what you're doing.
In these kind of games, including Kingmaker(their previous title), you're supposed to cheese the hell out of the game unless you're playing on Story.
There is nothing the players are able to do that is "cheese".
It's just expected that players will make use of the tools available to them - because ... players *always* make use of the tools available to them.
You wanna know what cheese is?
Cheese is when, in 2nd edition, you cast improved haste, alacrity, time stop and then shapeshift to take the form of an illithid mind flayer with 8 attacks per round that all automatically hit because time stop, and each tentacle you hit with drains intelligence... to instantly kill anything in the game without allowing any saving throws and completely ignoring all armor class. And then casting Project Image to have your illusory double cast Wish to refresh all your spells and then do it all over again.
Yes, you can absolutely cheese. How do you think I did the shield maze on unfair? The enemies can't miss my characters and hit for 40+ and crit for 80.
also the all or nothing effect is in full effect on core and higher in which you need to stack AC super high or it doesnt even matter, i had to turn my monk into a full on crane defensive monk just so he wouldnt get 1 shoted in melee against regular mobs, the paladin needs to be multi classed in tower shield master or something in order to be a decent tank and that takes levels you dont have early on
i shouldnt need a full on defensive fighting crane style tower shield fighter just to survive a regular encounter on core, thats just silly
Archers are quite deadly in the begining.