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The greatest foes refuse to hide.
- Actually I'm not sure what that even means.
BG 1 / 2 didn't have this many options, not by a long shot. And I have spent more than a thousand hours just playing those games, not counting the many hours I've spent modding for them. 2nd edition D&D basically just had classes and a few kits and that was all the customization you could have. And they didn't have feats or anything like that. Your character building ended at level 1.
NWN1 was D&D 3.0 and although it was a radical expansion compared to 2nd edition, NWN1 wasn't particularly complex. NWN2 was D&D 3.5 but it didn't include almost any of the splatbooks (Kaedrin's pack mod added a large amount later).
Kingmaker is the most expansive and in depth character creation and customization for this genre of games of all time so far (especially with the Call Of The Wild mod). And honestly it also beats out literally every other game in history since even games like Oblivion and Skyrim are... simple... by comparison in terms of mechanics.
Wrath has launched with more options than Kingmaker did at its launch, but currently doesn't have quite as many options just because Call Of The Wild is already out for Kingmaker.
I really need to play that properly, I want to be a purple dragon knight :p
Haha, no. No. No.
BG3 is D&D 5e...
It's got the option to put some random word on your character sheet, and that's your "class". And that's ... that's about it. All the "classes" play the same. It's not a system about mechanical depth. It's just chess with goblins and elves.
There is a bunch of basic staple classes like wizard which do not have parent classes. The rest like bloodrager for example have one or two parent classes (barbarian and sorcerer for bloodrager).
They didn't implement truly unique classes like gunslinger, summoner or mesmerist. That is too much work.
Sneak, flashy, stabby kobold. 😁
That's probably the closest to pathfinder.
However, Deekin alone is better then all the NPCs in Pathfinder added together and multiplied by 3 so, Undrentide/Underdark gets the win by default.
P.S. It also had, I was informed, the best romanceable male of all time. Dunno if that part is true though.
In Grim Dawn for example you get to choose two classes to form a hybrid one (or you can skip the second selection) then get to select which skills to put points in and a whole separated devotion system.
You can basically make a distinct working build for every single skill that the game has. And the game has a lot. Even builds around specific items are possible.
Actually - yes, it's a nobrainer: Siralim Ultimate.
Except it suffers from exactly same problem as WotR - too much options, too few subtle difference between them.
Some more mainstream example ? Pokemon. Exactly same problem at current gen.
pillars 2 had a lots of choices as well
Maybe you can't really compare other game systems to Pathfinder if they haven't had a decade of play testing and aren't based on a long history of iteration without any massive overhauls. Well unless they're superbly designed...