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But if you're giving bows to mages, it's fine because they're never going to do good damage with bows anyway. They don't have the BAB or feats to do so. It's just something you give them to do when they aren't casting spells.
To make an actual archer you generally need a martial class, preferably one with good feats. Ranger, Fighter, Zen Archer, Magus or the like. Making a wizard into one is just a waste unless you're doing some super weird multiclass build.
TLDR: Give your mages bows or crossbows. It's fine. They'll almost never hit anything, but they aren't there to be archers at the end of the day.
I think mages got a bow spell(?) called hurricane bow which increases minimum damage for bow.
Strength affects ALL melee weapons damage unless you are using a finesse weapon with the feat Slashing Grace
Strength affects thrown weapon damage (Javelins, etc.)
Strength affects damage done with composite bows (both short and long)
Strength affects the chance to hit with ALL melee weapons unless they're a finesse weapon and you have the feat Weapon Finesse
Strength affects the chance to hit with thrown weapons
Dexterity affects the chance to hit with all bows and crossbows
Non-composite bows and all crossbows have a fixed damage number, your stats don't add to it.
You CAN take feats that add to the damage of course, but most of the time your casters will only want Point-Blank Shot since it's a pre-req to the other feat they will want: Precise Shot which allows them to cast ranged spells into melee without penalty.
Can I ask where you got this information from?
I hover over damage roll and Strength but none of them show this kind of info such as str affects composite bows but not crossbows. etc
I'm summarizing from the rulebooks. You can if you go into the encyclopedia tab find most of this information there although it is still lacking in some information.
I.e. -
Lann has the +1 Entrapping Longbow equipped. This is a +1 Composite Longbow.
With it he deals 16-25 damage per shot
1d10+15 Piercing
Below that it breaks down the +15 into each contributing factor:
Strength: +3
Enhancement: +1
Other: +2 [Weapon Specialization (Long Bow)]
Other: +9 [Deadly Aim]