Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And as you said there is no good tutorials so it's up to players trial and error to figure out. Except you as a player are punished very harshly if you do make errors trying to understand how it all works.
Edit: I don't think the manegement system should be removed. I do think there is issues with the implementation. Aswell as having things bug out which is super bad in a 100+ hour RPG, losing all or alot of progress always suck.
That's called being bad at managing an army. It's a different problem, with some time you might learn and, how they say it now? Git gud?
And before you say ''no, bla bla bla, i'm good at gestionals, bla bla bla'' i'm gonna say that if you are really good, choose any strategy game with a multiplayer, either turn based or not, doesn't matter, and prove it to me. Otherwise yours is just a noob rant.
On top of that there are a ton of feats you can give your units that just say <null> in the description so there's no way to tell what they do, as well as general abilities that just flat out don't work.
If you were unlucky enough to roll Lich as your mythic path, I hope you also enjoy reduced recruitment rate and a raise undead mechanic that doesn't work if your army contains undead units.
Currently the best way to deal with crusade mode is to either edit your save and give you hundreds of thousands of archers just so you can kill everything before it gets to you, or mod the game so you no longer need to bother with the battles.
Not really. I played the Heroes of Might and Magic series a ton growing up, and this ain't it chief. I see what they were going for (by "going for" I really mean "copying without shame"), but HOMM gave you alternate ways to succeed (units joining your side, artifacts, etc etc). This game just gives you one path and then punishes you more and more for an early mistake. It might qualify as challenging, I guess, but it's not particularly enjoyable, especially in a game advertised as D&D, not HOMM.
Yeah i kind of like how Pillars 1 did it with the castle you take in the beginning would've been nice if they did something like that instead but i'm really liking it anyway so far for how it is
It's not enjoyable only if you're a casual gamer. Again, prove it to me that i'm wrong about you complainers not being bad at strategy or keep silent.
Just because you don't agree does not mean that he is in the minority. It its current state the crusade system is a nightmare with no tutorial at all. I feel like I need to restart all of Act 2 just because of the crusade system. I took a level 4 Army into a level 2 node and was wiped out because the mobs that spawned only took magic damage. Well, you don't get any magic damage at that level. It's archers and troopers. How the hell was I supposed to know before I pushed my army there? It's not well implemented.
And the strategy and tactics of this games crusade are hilariously broken, with no compare, making it among the most difficult with no justification of the difficulty. It has none of the charm of any of those games, and every problem of all of them distilled.
It is a broken, nigh unplayable mess. It's frustrating because it has potential, but they butchered it wildly.