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I mean, he isn't a rogue, expect in profession, he is an eldritch scoundrel. Even dragging him along just to buff other people with would be useful as long as your party isn't full.
Also the enemies are usually fixated on the first character they see, so if you put your character with the highest AC/hp/defensive options on the front they will usually leave your squishier ones alone to dish out tons of damage.
Nice.
Thats not true though, made it in Daring without any resist spells. Just nuked em before all went down
yeah like i was trying to say, i just straight up ate two bremorak fireballs and lived without even casting resist fire at level 4ish, so im not sure what op is up to
It's an assault on a fortification held by a lot of demons, so it's not too far of to assume you will encounter fire damage. In the market square you can encounter the same fireball throwing demon too. In the tavern there are merchants with potions and scrolls with fire resistance. You have access to a lot of different ways and tools to deal with that situation, if you brought none of them it's not really the games fault.
I give this thread a 4 out of 10 on the baitingscale
You shouldnt have any angel powers yet. Are we talking about the same fight or am i misunderstanding something? The one im thinking of is the Grey Garrison when you try to get to the worldstone from the tavern.
Not to mention, he's a Rogue, so he has Evasion.
Which means he's very likely to succeed on his Reflex save and take zero damage from those brimorak fireballs...
Fireball spells don't wipe parties that cast Resist Energy: Fire. Because fireball spells inflict fire typed damage. So the issue is indeed fire. And PCs don't abuse fireball spells much because they're not very powerful compared to any other SL3 spell.
If you knew how to use spells and you did read things, why wouldn't you know already about the Resist Energy spells? Because those brimoraks are only casting CL6 fireball spells. Which means 6d6 of fire damage. Which comes to 21 damage total. Which becomes only 10 damage if you had Resist Energy: Fire cast. Or none if you succeed on the reflex save.
Which a rogue like Woljif would be able to make almost guaranteed - and he has Evasion, so he'd take no damage on a successful save regardless of whether he's resistant to fire. Which he is because he's a basic Tiefling.
And no, I have not had any difficulties with any of the encounters so far. Because I know how to use a rogue to stealthily scout ahead and prepare my resources accordingly.
Such as, for example, casting Resist Energy: Fire on my party when I see two brimoraks ahead.