Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand a swarm of locusts, rats or bats being annoying and even giving you debuffs but it should not bring a healthy bunch of adventurers into corpses in seconds.
The idea is that you don't let the dude summon them. If you study the encounter you will see that a) all enemy melee head for the crusaders that appear to help you in that encounter , b) the path to the dude that spawns the locusts is clear and c) the dude is all on his little lonesome. Cast Haste, have your heavy hitters run straight for him, have Ember try Slumber on him, Coup de Grace him if she succeeds, otherwise just hit him quick and hit him hard. Dead dude, no locusts.
In the release version (or one of the updates very shortly thereafter), swarm creatures made an attack (for full damage) to any character that was within their "circle", once for every pixel they moved when in the turn based mode. So, a rat swarm approaching a character would get, say, 20-30 attacks before the character was fully engulfed by the swarm. And if the party was clustered together, it could well attack the entire party that many times. This is, as you might imagine, a problem.
Now, swarms are completely harmless in turn-based mode: They can only attack at all as part of a full attack action and can't make a 5 foot step (or, at least, aren't programmed to do so). So a swarm moves to its target, but can't attack until next turn, the target makes a 5 foot step and attacks the swarm, the swarm moves to engulf the character again (but still doesn't attack), rinse and repeat. The only time you should take damage from swarms in turn-based mode is if you are engaging a non-swarm target and can't make a 5 foot step and still attack the non-swarm target.
One would hope that, at some point, they will be patched against to find a "happy medium", but right now they are completely harmless.
LOL at cast haste - your party has a 1.5 hour haste at this point.
Yeah, I know, but not necessarily.
My advice, swithc to turn based mode. In the computer game they will still deal damage to everyone they move through, but only once to each person, and will not deal damage again unless it's their turn or someone runs through them.
Ah, that explains why it is currently broken.
The way swarms are currently implemented is that they deal damage when they start a round in the same square as an enemy. Thus, if you move away each time the swarm moves to your location, you can avoid damage all together.
From what i've seen in game, swarms don't have HALF of there actual traits... Outside of rats the swarms should be immune to weapon damage (rats should take half i think), be immune to crits, and sneak attacks, and take 1.5x's damage from aoes. I don't think they have any of this stuff, either a bug or the Devs just decided to nerf the crap out of them.
So i'd say be happy with what you got =P
The Tick Swarms in the Giant Cave are still pretty tough.
They are - probably the scariest thing since mandagora swarms in Kingmaker