Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Locusts swarm at Gray Garrison
Bro how come a locust does more damage per second than an actual bona fide demon from hell?
What in the name of Christ are you people smoking up there in Russia that you came up with this encounter?
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Showing 1-15 of 18 comments
[GDG] Andre Sep 5, 2021 @ 8:21pm 
yes, swarms are too op in this game.... like wtf.. they just pass and wipe everything on their paths lol
JillSandwich Sep 5, 2021 @ 8:22pm 
Yeah they're like a lava flow, it's insane how nobody in the dev team thought "hey dude maybe we shouldn't make some ♥♥♥♥♥♥♥ grasshoppers more dangerous than a DEMON lmao"
Last edited by JillSandwich; Sep 5, 2021 @ 8:22pm
Nokturnal Sep 5, 2021 @ 8:26pm 
Problem is I don't think they limited the amount of damage they can output with their movement. So they're stacking up dmg on you every 0.00001 inch they move over your character. Probably would've been a good idea to just make them actually attack people in a turn order instead of deal damage with their movement. That way they can still be obnoxious to kill without doing an OP amount of damage.
Last edited by Nokturnal; Sep 5, 2021 @ 8:26pm
JillSandwich Sep 5, 2021 @ 8:32pm 
Originally posted by Nokturnal:
Problem is I don't think they limited the amount of damage they can output with their movement. So they're stacking up dmg on you every 0.00001 inch they move over your character. Probably would've been a good idea to just make them actually attack people in a turn order instead of deal damage with their movement. That way they can still be obnoxious to kill without doing an OP amount of damage.
Agreed. I don't know how they are in the tabletop but surely they're not this stupid broken.
I understand a swarm of locusts, rats or bats being annoying and even giving you debuffs but it should not bring a healthy bunch of adventurers into corpses in seconds.
Babbles Oct 23, 2021 @ 3:09pm 
Could be worse - could be the FIRE RESISTANT RAT SWARMS - you know, swarms that the tool tips suggest using fire on ....
Gregorovitch Oct 23, 2021 @ 3:54pm 
Originally posted by LZK:
What in the name of Christ are you people smoking up there in Russia that you came up with this encounter?

The idea is that you don't let the dude summon them. If you study the encounter you will see that a) all enemy melee head for the crusaders that appear to help you in that encounter , b) the path to the dude that spawns the locusts is clear and c) the dude is all on his little lonesome. Cast Haste, have your heavy hitters run straight for him, have Ember try Slumber on him, Coup de Grace him if she succeeds, otherwise just hit him quick and hit him hard. Dead dude, no locusts.
mreed2 Oct 23, 2021 @ 4:07pm 
The problem that this thread is all about has been fixed.

In the release version (or one of the updates very shortly thereafter), swarm creatures made an attack (for full damage) to any character that was within their "circle", once for every pixel they moved when in the turn based mode. So, a rat swarm approaching a character would get, say, 20-30 attacks before the character was fully engulfed by the swarm. And if the party was clustered together, it could well attack the entire party that many times. This is, as you might imagine, a problem.

Now, swarms are completely harmless in turn-based mode: They can only attack at all as part of a full attack action and can't make a 5 foot step (or, at least, aren't programmed to do so). So a swarm moves to its target, but can't attack until next turn, the target makes a 5 foot step and attacks the swarm, the swarm moves to engulf the character again (but still doesn't attack), rinse and repeat. The only time you should take damage from swarms in turn-based mode is if you are engaging a non-swarm target and can't make a 5 foot step and still attack the non-swarm target.

One would hope that, at some point, they will be patched against to find a "happy medium", but right now they are completely harmless.
Babbles Oct 23, 2021 @ 4:55pm 
Originally posted by Gregorovitch:
Originally posted by LZK:
What in the name of Christ are you people smoking up there in Russia that you came up with this encounter?

The idea is that you don't let the dude summon them. If you study the encounter you will see that a) all enemy melee head for the crusaders that appear to help you in that encounter , b) the path to the dude that spawns the locusts is clear and c) the dude is all on his little lonesome. Cast Haste, have your heavy hitters run straight for him, have Ember try Slumber on him, Coup de Grace him if she succeeds, otherwise just hit him quick and hit him hard. Dead dude, no locusts.

LOL at cast haste - your party has a 1.5 hour haste at this point.
Gregorovitch Oct 23, 2021 @ 5:23pm 
Originally posted by Babbles:
LOL at cast haste - your party has a 1.5 hour haste at this point.

Yeah, I know, but not necessarily.
phadin Oct 23, 2021 @ 7:01pm 
Originally posted by LZK:
Originally posted by Nokturnal:
Problem is I don't think they limited the amount of damage they can output with their movement. So they're stacking up dmg on you every 0.00001 inch they move over your character. Probably would've been a good idea to just make them actually attack people in a turn order instead of deal damage with their movement. That way they can still be obnoxious to kill without doing an OP amount of damage.
Agreed. I don't know how they are in the tabletop but surely they're not this stupid broken.
I understand a swarm of locusts, rats or bats being annoying and even giving you debuffs but it should not bring a healthy bunch of adventurers into corpses in seconds.
In tabletop, it explicitly says that swarms automatically deal their damage to creatures in the squares they end their movement in. In other words, they only deal damage once per round (every 6 seconds) at the end of their movement. In real time, they should have represented this by having the swarms only deal damgae once every six seconds, rather then continuous in their movement.

My advice, swithc to turn based mode. In the computer game they will still deal damage to everyone they move through, but only once to each person, and will not deal damage again unless it's their turn or someone runs through them.
Last edited by phadin; Oct 23, 2021 @ 7:03pm
mreed2 Oct 23, 2021 @ 10:48pm 
Originally posted by phadin:
Originally posted by LZK:
Agreed. I don't know how they are in the tabletop but surely they're not this stupid broken.
I understand a swarm of locusts, rats or bats being annoying and even giving you debuffs but it should not bring a healthy bunch of adventurers into corpses in seconds.
In tabletop, it explicitly says that swarms automatically deal their damage to creatures in the squares they end their movement in. In other words, they only deal damage once per round (every 6 seconds) at the end of their movement. In real time, they should have represented this by having the swarms only deal damgae once every six seconds, rather then continuous in their movement.

Ah, that explains why it is currently broken.

The way swarms are currently implemented is that they deal damage when they start a round in the same square as an enemy. Thus, if you move away each time the swarm moves to your location, you can avoid damage all together.
Last edited by mreed2; Oct 23, 2021 @ 10:49pm
AzureTheGamerKobold Oct 23, 2021 @ 11:19pm 
If i'm not mistaken, they nerfed them pretty hard from kingmaker which was true to table top rules. They seem to be using the " Tiny " Creature rules for them rather then what they should be, so FYI outside of the Ratswarms all swarms that i've seen are probably IMMUNE to ALL weapon damage. The Locusts? should not be taking ANY damage from melee attacks at all, spells don't work unless its aoe, ect. They are immune to Crits, cant be flanked which means no sneak attack.

From what i've seen in game, swarms don't have HALF of there actual traits... Outside of rats the swarms should be immune to weapon damage (rats should take half i think), be immune to crits, and sneak attacks, and take 1.5x's damage from aoes. I don't think they have any of this stuff, either a bug or the Devs just decided to nerf the crap out of them.

So i'd say be happy with what you got =P
dwarner (Banned) Oct 23, 2021 @ 11:26pm 
Originally posted by AzureTheGamerKobold:
If i'm not mistaken, they nerfed them pretty hard from kingmaker which was true to table top rules. They seem to be using the " Tiny " Creature rules for them rather then what they should be, so FYI outside of the Ratswarms all swarms that i've seen are probably IMMUNE to ALL weapon damage. The Locusts? should not be taking ANY damage from melee attacks at all, spells don't work unless its aoe, ect. They are immune to Crits, cant be flanked which means no sneak attack.

From what i've seen in game, swarms don't have HALF of there actual traits... Outside of rats the swarms should be immune to weapon damage (rats should take half i think), be immune to crits, and sneak attacks, and take 1.5x's damage from aoes. I don't think they have any of this stuff, either a bug or the Devs just decided to nerf the crap out of them.

So i'd say be happy with what you got =P

The Tick Swarms in the Giant Cave are still pretty tough.
Babbles Oct 24, 2021 @ 1:22am 
Originally posted by dwarner:
Originally posted by AzureTheGamerKobold:
If i'm not mistaken, they nerfed them pretty hard from kingmaker which was true to table top rules. They seem to be using the " Tiny " Creature rules for them rather then what they should be, so FYI outside of the Ratswarms all swarms that i've seen are probably IMMUNE to ALL weapon damage. The Locusts? should not be taking ANY damage from melee attacks at all, spells don't work unless its aoe, ect. They are immune to Crits, cant be flanked which means no sneak attack.

From what i've seen in game, swarms don't have HALF of there actual traits... Outside of rats the swarms should be immune to weapon damage (rats should take half i think), be immune to crits, and sneak attacks, and take 1.5x's damage from aoes. I don't think they have any of this stuff, either a bug or the Devs just decided to nerf the crap out of them.

So i'd say be happy with what you got =P

The Tick Swarms in the Giant Cave are still pretty tough.

They are - probably the scariest thing since mandagora swarms in Kingmaker
MajmunOboleli Nov 30, 2023 @ 12:56pm 
Bruh ♥♥♥♥ this fight, almost made me quit the game
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Date Posted: Sep 5, 2021 @ 8:20pm
Posts: 18