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I can also say (atleast for me) real time mode is easier than turn based mode. Also the game is made for real time mode first.
No the SYSTEM was made for turn based, Pathfinder and D&D are a turn based system, always have been. The fact is making it real time required obfuscating many rules to make it work.
Too bad turn based is riddled with bugs atm.
Im pretty sur the original Pathfinder Kingmaker game was real time. Maybe I forgot and there was a turn based mode too. I played it real time though
they patched it to have turn based..So it is both..
With turn based, rules need be adapted differently than with RTwP. First game combats RTwP was basic compared to Temple of elemental Evil TB (D&D 3.5e). So either Pathfinder simplified a lot DéD 3.5e for combats either the RTwP adaptation used many simplification.
For the problem of very different pace requesting adapts combats to it, perhaps to avoid annoying trash combats you can switch to RTwP as suggested some post above. But for rules...
I'm beginning to wish I had chosen higher difficulty from the start. Is it normal you just sweep through everything on normal difficulty? Most enemies take 2-3 hits then go bye-bye in a big crunchy plop sound (critical strike?). Is there ANY change in content based on difficulty, some reward for braving higher dangers, or is it just better enemy stats/numbers and you patting your own shoulder for a job well done?