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I do find Witches early game so much more enjoyable than Wizard, tho. My strongest advice is take Evil Eye as your first hex, Cackle second, and Misfortune third. You can then play full-time debuffer with just your unlimited use Hexes, with spells to kick it up as needed or to heal.
Tbh most are ok, the only really terrible one IMO is camelia, she just massively underperforms with heavy feat investment or taking a few levels of rogue. The witch you pick up is not bad but she cant hit with weapons for toffee, but later her spells will even hit fire immune enemies, her spells also do no really trigger friendly fire often either, except for burning hands.
Yes, AT competes with hexes. Other full arcane casters give up much less. AT comes into its own fairly late in the game, and is a great damage-type build, witches are better at save-or-lose spells and hexes.
You could also grab the 1d6 via Vivisectionist, as 1 level of Sylvan Trickster won’t provide any hexes. 1 level of Alchemist is a hell of a good dip. Extract versions of Retreat, Enlarge, and Shield spells, Mutagen, Sneak attack, brew potion.
also, does AT retain the same casting attribute as the original class? i kind of wanted an int caster, but as long as it's the same cha might work as well.
Iceplant is pretty meh for an hex ability, there are better options.
Slumber is simply amazing, even more so if you get restless slumber later.
Misfortune, evil eye and protective luck combined with cackle are really good since they normally don't last long, but them being standard actions and cackle being a move action, you can keep them up indefinitely and then spread them to others or use spells at the expense of not being able to move more than 5ft per turn.
also, i was spoilt by 5e spellcasting in solasta*, but now i realize that in pathfinder witches and wizards still have to memorize exactly the spells they will use, which i find incredibly restrictive (borderline unusable tbh, unless you use rest spam) and that's why i always played sorcerers in dnd games before. maybe i'll go with a sylvant sorcerer again. i do like the sound of spammable slumber and invisibility/teleport+invisibility of witches of the veil though.. but i guess it's not enough to make it my main char.
speaking of which, at what point/level will i be able to hire mercs?
*) in 5e you still have the memorize the spells, but then you can cast any combination of them, which is so much better, but also makes sorcerers pretty redundant.
There is also a Companion Witch who has one of the spont casting Witch archetypes, so you don’t have to make that your MC. I would probably only (and am, once they fix the Lich bugs) run an MC witch if I were planning on going Winter Witch.