Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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rman88 Sep 4, 2021 @ 6:23am
They really should have went with a grid system.
Ya, just got to point this out. As pathfinder is built around 5/5 grid. And because they don't use that system hear. The game really really suffers for it.

Take for example swarms. Swarms in general are annoying due to being immune to almost all damage. And requring you to use aoe spells to affect them. And they need to be within the same space to attack. But in the end they only get 1 attack.

Swarms in this game get multiple attacks due to how broken the movement system is. so half my party get downed in the first turn. due to a game mechanic that was built around 5/5 foot squares.

Like dam, if your going to prtented your pathfinder. Least adapt your system to the mechanics you make. Also fix the dam turn based mode. As it is still beyond buggy.
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Showing 1-15 of 61 comments
Raigavin Sep 4, 2021 @ 6:27am 
How will GRID system translate for Real time combat, it will look like ♥♥♥♥.
numsei Sep 4, 2021 @ 6:30am 
"Also fix the dam turn based mode. As it is still beyond buggy."

care to prove some examples or its all from your head? almost 10 hours in turn based mode and zero problems
Judge Cudge Sep 4, 2021 @ 6:30am 
Originally posted by Raigavin:
How will GRID system translate for Real time combat, it will look like ♥♥♥♥.

They shouldn't have gone with real time combat either. It's so bad for these games.
rman88 Sep 4, 2021 @ 6:31am 
Lets see, charge not working half the time. Multiple attacks from swarms. characters bugging out.

Mind you this is a really hard game. This is why on "normal" mode it nerfs everything. That and your companions suck, they are so horribly made that half the time i have to do everything. And it sucks sense i am using natural weapons, and everything has DR.
Last edited by rman88; Sep 4, 2021 @ 6:32am
kiloromeo Sep 4, 2021 @ 6:32am 
Originally posted by rman88:
Ya, just got to point this out. As pathfinder is built around 5/5 grid. And because they don't use that system hear. The game really really suffers for it.
...

Like ... if your going to prtented your pathfinder. Least adapt your system to the mechanics you make. Also fix the dam turn based mode. As it is still beyond buggy.

They should have gone with the engine used in Temple of Elemental Evil and just adapted classes, feats, spells etc.

Hope you do that next time OwlCat!
kiloromeo Sep 4, 2021 @ 6:34am 
Originally posted by rman88:
Lets see, charge not working half the time. Multiple attacks from swarms. characters bugging out.

Adding strange Attacks of Opportunity mentioned in other tread.
rman88 Sep 4, 2021 @ 6:35am 
Hell, just right now i had my ♥♥♥♥♥♥ arcane trikster try to cast a spell..then i decided to cancel it and just have him run up and attack. And bam what happens, o ya he cant move and i cant cancel any orders.
kiloromeo Sep 4, 2021 @ 6:35am 
The Pathfinder ruleset is designed for turnbased play. Realtime will always be an adaption.
rman88 Sep 4, 2021 @ 6:36am 
Also, i just had the dam bug again. Where i try to heal someone and they stop moving after moving 2 feet.
rman88 Sep 4, 2021 @ 6:39am 
Side note... i am fighting something with +10 to hit. How is it able to hit my character with 26 ac? every single attack it is able to do that.
Originally posted by numsei:
"Also fix the dam turn based mode. As it is still beyond buggy."

care to prove some examples or its all from your head? almost 10 hours in turn based mode and zero problems

I can add: mounted combat is janky as all hell, you don’t get to control your characters targets for full attacks, even if you have stop after moving turned on sometimes you lose your standard action
Raigavin Sep 4, 2021 @ 6:41am 
Originally posted by Judge Cudge:
Originally posted by Raigavin:
How will GRID system translate for Real time combat, it will look like ♥♥♥♥.

They shouldn't have gone with real time combat either. It's so bad for these games.
I wouldn't be playing the game then, because playing the entire game in turnbased grid would have been boring as hell.
Mermidion Sep 4, 2021 @ 6:41am 
Originally posted by Judge Cudge:
Originally posted by Raigavin:
How will GRID system translate for Real time combat, it will look like ♥♥♥♥.

They shouldn't have gone with real time combat either. It's so bad for these games.

Aaaaaand, that disqualifies you. Since it worked for so many games before just fine and many loved it and still love, dont confuse personal opinion with "thinks they shouldnt do"
ChopSuey™ Sep 4, 2021 @ 6:41am 
Naaaaah
Edit:- You just have to be prepared to deal with swarms is all. Torch em!
Last edited by ChopSuey™; Sep 4, 2021 @ 6:43am
Eonwe Sep 4, 2021 @ 6:53am 
Originally posted by numsei:
"Also fix the dam turn based mode. As it is still beyond buggy."

care to prove some examples or its all from your head? almost 10 hours in turn based mode and zero problems

Yeah i'm getting bugs too in TB mode. Some of them kind of annoying, like strange attacks of opportunity (on my own turn), or buffs / heals that wont cast (character moves to the target, cast the spell then dont "apply" it) etc.
Last edited by Eonwe; Sep 4, 2021 @ 6:54am
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Date Posted: Sep 4, 2021 @ 6:23am
Posts: 61