Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can only imagine what my RL group would have done if I had thrown this at them.
Pretty much these two topic closed.
It's not that bad. You have a shaman that can make her weapon ghost touch, you can have at least everyone kitted with a +1 weapon at this point, and if you don't, you have a least 2 leading up to that point, plus you can use effects like cure X wounds to nuke them.
Just because you can't roll a foe doesn't mean it's too much, just means you have to be the barest of prepared to handle it.
I used a torch dealing 1 damage while my mammoth tanked it, luckily.