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Повідомити про проблему з перекладом
Both enemies and allies can only walk in one direction (towards some point in the middle of empty space). Charge and teleports work fine.
Frost Bombs from the Alchemist have the wrong DC (in my case, their DC is 19 instead of 29 for other bombs)
Favourable magic from the Azata Mythic Path only works for some spells (e.g. Sirocco is not affected). So either the ability doesn't work as intended or the description of the ability is wrong.
Boots of free reign don't grant freedom of movement effect.
Several abilities (e.g. the nauseating aura from the big dog-like demons) don't have a description.
Mythic ability Ranging Shots does not work as advertised (the bonus seems to be capped at 5, even though there is no mention of that in the description. Sometimes the bonus is not applied at all, e.g. when I use extra attack and perfect strike from Lann, it doesn't apply the bonus)
Dispel Magic (Point) does not work as advertized.
The problem with charge in turn-based mode still persists (charge gets randomly cancelled).
Touch spells often don't work (the caster will cast them, walk to the target and then do nothing. You can deliver them the next turn, but it's still frustrating to lose a whole turn. A reach metamagic rod can work around this)
They complete the decree to do so but then lack the quest markers on outposts to be able to upgrade them, I double checked via Discord screen sharing and he is in the right menu. They are able to get around it with save file editing but it is a hassle.
On a positive note, loving the game. Much improved on Kingmaker.
You can find additional information here : https://steamcommunity.com/app/1184370/discussions/0/2963922521568105023/
2nd post, 1st note
But today it closes itself after the iitital starting black screen. Nothing changed on pc nor game since yesterday.
Files verified, didn't find any issues. Game still doesn't start.
Solved :
Don't ask me why, but clicking "uninstall" and then "install" in the Nexus Unitty Mod Manager magicaly fixed it.
No clue, everything the same as before, just deactivated WOTR in the Mod Manager overlay and started the game. It worked. After closing it manualy I thought I just try once again with Mod Manager enabled for WOTR (before trying it mod by mod..)....and it worked.
Magic :D
- The Covenant of the Inheritor doesn't grant good and cold iron to the weapons anymore
- spells of the "Create Pit" line don't work properly in turn based fights. they inflict damages every 3 seconds instead of every turn of the victim
As things stand if an enemy casts it at one of your characters, likely they are dead and you can't do anything about it... but the same applies to monsters. If you cast it on a group of any ground based monsters, they WILL die if you are willing to delay ending your turn long enough.
Are you sure Covenant isn't working at all? Because for me the problem is different - it works, but simply keeps turning off every now and then (I thought it was related to save/loads and moving to different locations, but seems like pattern is somewhat more... peculiar).
So you basically have to turn it on every 20 minutes. It's obviously still a bug, though.
Aside from the known bug, it is working.