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1) you get more then you'd get out of a summon monster 3/summon animal 3 spell unless you went for the equally weak creatures.
2) It's a standard action instead of a full round action to cast, so you can get them out quickly to distract enemies for a bit.
So seems to be a bug.
Yes, normal Animate Dead isn't a summon, but this one is.
Augment summon only works on the summon line of spells meanwhile the much less usful Cruoromancer ability costs hp to use and only empowers 1 spell, animate dead.
The problem is they are not controllable or perminate and with augment summon and superior summon the wolf and dogs are arguably stronger, have a tripping attack for the wolves AND that feats get better as you get higher level summon spells.
Animate dead is useful early as a source of damage or later as a walling mob that sets up flanking for sneak attacks from your archers and to make enemies waste attacks. It's also particularly useful against enemies that drain stats (many other undead), while doing relatively low damage.
Don't need to, if you want to fill your spellbook with animate dead just grab the heightened metamagic feat and go, although it makes no sense to do that.
For the undead the Feat absolutely applied. The con score did not change from a 10 but that is because they are undead. So their Cha was what was affected going from a 12 to 16 Cha in the statistic block and the HP going from an 11 to 15. The undead are listed as a "Summon" I wish I could show screenshots here to demonstrate but if anyone wants to re-perform the steps I've done above feel free.
The Strength score went from 19 to 23 and the damage went from 1d8+4 to 1d8+6 with an increase to a +8 to hit from a +6.
This was in the "Through the Ashes" campaign since I already had a playthrough going. I don't know if this is somehow campaign specific.
Edit:
It's worth noting that this may have not always been the case and this was changed in an update somewhere a long the way. I'm just coming back for the Lord of Nothing DLC.
in pnp feats and abilities working specifically on undead don't work on summons, and feats working specifically on summons don't work on undead creatures.
Instead of coding a bunch of separate variables for undead summons they just threw them into the summon creature line for convenience.
Generally speaking anything related to creating golems or undead or even summons is always like this.
The fact of the matter is if creating minions was allowed in full there would be no point to having other party member as sufficient quantity does in fact trump quality.
Who cares if the hall way is trapped when instead of a rouge you can just send 40 skeletons bumbling down the hall to clear if of traps.
Who cares if the big bad lich when you have 3 - 4 magic immune adamantium golems to crush it's boney ass.
I love using summons and undead but D&D is obviously poorly equipped to handle swarm tactics.