Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would you say that was inaccurate?
I would say sorcerer > wizard if you don't intend to arcane trickster, and if you do probably still better...
As spell throwing glass cannon for PC RPG sorcerer is superior
Sorcerer has an interesting synergy with the lich path in that not only can you merge the spellbook (as can a wizard), but charisma is used in place of constitution for undead... so theoretically on completion of becoming a lich your hp becomes derived from your skyhigh charisma and not dumped con making an already fearsome lich truly scary ;) Note we didn't actually get to transform in the beta, so this may or may not be a thing, just theorycrafting.
I was leaning saucy here too. Was hoping for a compelling arguement in favour of wizard though, beyond the expanded spell selection.
That said, their ability to increase the DC or spell level of a spell they're casting is great. Though they're kind of hindered here with not having the Metamixing and Quick Study exploits. Last time I checked out the beta it looked like Owlcast went the route of adding a lot of their blasting exploits and not as many of their utility ones which is one of their best features.
Spontaneous casters are best casters in videogames.
The thing about the Wizard's flexibility in videogames is that it's mostly theoretical... the flexibility would be nice IF you knew beforehand what kind of encounters you'd be, well, encountering next, because only then could you actually sensibly use your larger pool of spells to prepare an appropriate response.
Since you can't know that however, and especially since there is no such thing as free resting in Pathfinder, especially WotR, that one big benefit of the Wizard is rendered utterly moot.
The Sorcerer on the other hand becomes that much more flexible by comparison, as they can use all of their currently known spells and thus react immediately to any developing situation, as long as they still have spell slots left.