Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Will mercenary hirelings be gimped like in Kingmaker?
I couldn't stand half of the companions in Kingmaker, alas, or, most didn't fit the way I wanted to build my party
so I mostly used mercenaries, and cheated to give them standard stats/levels ;)
they were always about a level behind you and used a worse stats system which REALLY irked me

Not sure how this new Pathfinder game will implement such, but I hope it doesn't intentionally gimp the stats/levels of hirelings or such ?
And have better companions, sigh

(yeah I'm picky about companions, see Baldurs Gate or Mass Effect to see how to d it right)

anyway, looking forward to release tomorrow as actually enjoyed Kingmaker very much :)
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Showing 1-13 of 13 comments
Insanity_184 Sep 1, 2021 @ 1:09am 
The MC is a 25 point buy. The mercs Are 20 point buys so ya the same I think as kingmaker. In the end it’s a single player pc game cheat all you want if it makes it more fun.
Lunas Dreams Sep 1, 2021 @ 1:37am 
Do the mercenerys still start at 0 xp of the level you buy them?
I really disliked it when my characters had level ups at different time or where falling behind while companions magicaly always ahd the same xp as the MC.
Last edited by Lunas Dreams; Sep 1, 2021 @ 2:11am
IKerensky Sep 1, 2021 @ 2:11am 
That's mightily annoying and so easily fixable to have the option to raise mercs to 25 pts so you can create your own party.

Using 3rd party program is always risky.
[Heretic]Rivga Sep 1, 2021 @ 2:22am 
Originally posted by Lunas Dreams:
Do the mercenerys still start at 0 xp of the level you buy them?
I really disliked it when my characters had level ups at different time or where falling behind while companions magicaly always ahd the same xp as the MC.

In kingmaker the merc matches, or is within 1 level of the player character.

There is no reason to think it will be different in WotR.
Mrmarko123 Sep 1, 2021 @ 2:32am 
Mercs are fine in this game, personally I tend to roll with all mercs & player character from the earliest opportunity.

I really enjoy thematically correct groups, ie - all holy priests, paladins, war priests etc - a random hodepoge of different classes the game gives you don't fit well for me ascetically.
[Heretic]Rivga Sep 1, 2021 @ 2:40am 
Originally posted by Mrmarko123:
Mercs are fine in this game, personally I tend to roll with all mercs & player character from the earliest opportunity.

I really enjoy thematically correct groups, ie - all holy priests, paladins, war priests etc - a random hodepoge of different classes the game gives you don't fit well for me ascetically.

It would be cool if you had a mod that could place the personality of a companion onto a merc, so as to get the best of both worlds.

So many interesting builds but I can never play through 100s of times.
Lucius Sep 1, 2021 @ 5:35am 
Originally posted by HereticRivga:
It would be cool if you had a mod that could place the personality of a companion onto a merc, so as to get the best of both worlds.

So many interesting builds but I can never play through 100s of times.
You can edit the companions to give them the class/level/stats of your liking with mods.
Rampage Sep 1, 2021 @ 5:39am 
Originally posted by Crocodile:
Originally posted by HereticRivga:
It would be cool if you had a mod that could place the personality of a companion onto a merc, so as to get the best of both worlds.

So many interesting builds but I can never play through 100s of times.
You can edit the companions to give them the class/level/stats of your liking with mods.

He means giving the personality / dialogue / personal quests etc from a premade character to a custom made character, which I must say is a brilliant idea!
Then we'd no longer lose out on any story/content when using selfmade parties.
Last edited by Rampage; Sep 1, 2021 @ 5:40am
SIlverblade-T-E Sep 1, 2021 @ 5:42am 
Originally posted by Rampage:

He means giving the personality / dialogue / personal quests etc from a premade character to a custom made character, which I must say is a brilliant idea!
Then we'd no longer lose out on any story/content when using selfmade parties.

that would indeed, be a simple way around a big problem in many CPRGs! :)
SIlverblade-T-E Sep 1, 2021 @ 5:51am 
Originally posted by Mrmarko123:
Mercs are fine in this game, personally I tend to roll with all mercs & player character from the earliest opportunity.

I really enjoy thematically correct groups, ie - all holy priests, paladins, war priests etc - a random hodepoge of different classes the game gives you don't fit well for me ascetically.

As an aside, "rolls"...that's one thing I really don't like about some of the D&D CRPGs as they have removed rolling ot make characters, I understand why they might do it, so encounters are tailored
but, they are BAD for immersion!
rolling dice makes me care much more for my characters


on your actual point:
well, i always try and fill all roles especially for puzzles and diplomacy etc ;)

my fave all over group composition in Kingmaker, and one that filled my enjoyment of D&D was

Aasimar Paladin, uber tough tank, this is even more usefl in new game I'd think with their group smite evil

a damage dealer, some play thorough I went dexterity monk, extremely survivable and useful scout, I love scouting and planning ambushes ;)
Or, a dwarf two hand weapon user, damn could they cleave entire groups like a Cuisinart lol
me like dwarves ;)

Linzi, bards are perfect for many things, very under valued class and Linzi was a fun companion :)

My main character, usually a wizard, I also like warlocks but alas not in the game
and I disagree about how warlocks are portrayed/used in D&D sigh

Elven cleric, with bow, LG deity forget name, hearth/community, superb blend of having a pet and the guardian hearth power

half elf ranger, superb Perception, again scouting plus ranged DPS

and as said that's a group I can see and like in D&D :)
IKerensky Sep 1, 2021 @ 9:22am 
Originally posted by Rampage:
Originally posted by Crocodile:
You can edit the companions to give them the class/level/stats of your liking with mods.

He means giving the personality / dialogue / personal quests etc from a premade character to a custom made character, which I must say is a brilliant idea!
Then we'd no longer lose out on any story/content when using selfmade parties.

Wich is what he answer. Take the premade NPC and customise it to what you want with a mod. I did it in KM and it worked very well. The only real limitation is gender beause of text reference but everything else is game.
TheNasky Sep 1, 2021 @ 9:26am 
Originally posted by SIlverblade-T-E:
I couldn't stand half of the companions in Kingmaker, alas, or, most didn't fit the way I wanted to build my party
so I mostly used mercenaries, and cheated to give them standard stats/levels ;)
they were always about a level behind you and used a worse stats system which REALLY irked me

Not sure how this new Pathfinder game will implement such, but I hope it doesn't intentionally gimp the stats/levels of hirelings or such ?
And have better companions, sigh

(yeah I'm picky about companions, see Baldurs Gate or Mass Effect to see how to d it right)

anyway, looking forward to release tomorrow as actually enjoyed Kingmaker very much :)

yes but you can cheat to make them 25 instead of 20.
to fix the "1 level behind" issue what you have to do is hire them as soon as you level up and then you'll only be ahead by a very small ammount of xp which should normalize later on.
that, or just cheat xp and fix it even quicker.
Last edited by TheNasky; Sep 1, 2021 @ 9:27am
SIlverblade-T-E Sep 2, 2021 @ 1:04am 
Originally posted by The Axis:

yes but you can cheat to make them 25 instead of 20.
to fix the "1 level behind" issue what you have to do is hire them as soon as you level up and then you'll only be ahead by a very small ammount of xp which should normalize later on.
that, or just cheat xp and fix it even quicker.

well we can hope a cheat editor is out soon then! :)
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Date Posted: Sep 1, 2021 @ 12:56am
Posts: 13