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Bir çeviri sorunu bildirin
That's the point, sorcerers trade the wizard's versatility for a slightly increased damage. While wizards stay highly valuable in all of battle situations, sorcerers can easily start to be carried around as a dead weight, doing nothing.
Hm, that's a shame... especially since a case could be made that Undead are summons too, as only their bodies are "raised", while the souls that animate said bodies would still need to be summoned into their corporeal forms.
But good to know either way, appreciated!
My experience with sorcerer vs. wizard in crpgs is this:
- If the game allows infinite resting for 8 hours all the time (like NWN1&2) using no resources and no consequences, Wizard is going to win out. This is because you can just spam rest. You get access to the entire spellbook and can switch to any spell for heart desires on the fly and after every encounter.
- If the game punishes you for resting too much (like hard/soft time limits in Kingmaker) or has whole areas where resting isn't possible, Sorcerer wins out. In these situations you can't beat having lots of spells per day and not needing to prepare specific spells.
I prefer wizard for blasting/DPS builds and Sorcerer for CC and summoning builds, usually combining the two for sorc. You can throw out tons of CC when it will work and throw out summons when it doesn't. In these cases you can just abuse heighten/extend spell metamagic and make copies of CC/summons for all spell levels.
I abused this throughout my entire Kingmaker hard playthrough including on Rovagug, never really running out of spells and keeping my party healthy and untouched the majority of the game. In many cases I was able to complete entire swaths pf chapters with 1-2 rests and have loads of time for Kingdom Management etc.
Sorcerers stay highly valuable in all battle situations too if you pick the correct spells. As much as people would like all arcane spells to be useful a lot of it is fluff. In reality as a wizard you won't be using that much more of a varied spell book than you would with a sorcerer.
In my experience with these kinds of games and I've played basically all of them the versatility of the wizard is hardly ever a strength in practice. In theory yes you can prepare your wizard for beating every single situation optimally. In practice sorcerer gets just enough spells to cover nearly anything you'd want from an arcane caster.
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Cruoromancer
hehe thanks, this game is a mess when you start getting into it. Would it be wise to bump a few levels into fighter to get some melee capabilities ? I love the idea of an ice huntress. I do not know though whether you can translate this well into this game
https://th.bing.com/th/id/OIP.jlsM6UG1xJgW0op_v6Y1AwHaKH?pid=ImgDet&rs=1
Was looking at that one myself, but two reasons I do not like about that build:
1) As a Lich, I won't have any blood myself, so technically the stuff using my blood to empower my spells shouldn't even work anymore.
2) I just don't like non-spontaneous-casters... sure, Wizards are technically more versatile, but that's utterly moot unless you know exactly what you're up against before selecting your spells for the day, because you can't just switch them out on the fly.
To add to that latter point, especially with WotR, where you can't rest an infinite number of times, not only because you need resources to rest, but even more so because of the demonic corruption-mechanics, the Wizard's theoretical versatility is all but rendered ineffective... like I said, you'd have to know in advance what types of enemies and battle locations you'll encounter to even be able to prepare the proper spells.
Thus the spontaneous casters win out completely in this scenario, as they can actually be fully flexible in which of their spells they want to bring to bear, even when surprised by unexpected encounters.