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Αναφορά προβλήματος μετάφρασης
You're blaming the 3080, or optimization for 30 series cards, for poor performance in Valheim? Come on. Valheim is a early access game anyway isn't it, probably not even optimized yet for any hardware. Whatever performance a 3080 gets it's better than what almost all players in the world get unless there is something else wrong with your system.
Further, what makes you say games aren't optimized for 30 series cards? 30 series cards are an all around improvement over 20 series and 10 series etc. There's not really anything to optimize. It's not like games are going to perform worse or even the same as on previous generations, not any game. Games that are years old are going to either get so many FPS it doesn't matter or be capped.
There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.
Tetris doesn't require an internet connection... does your computer run Windows operating system?
The take away for me is it's the exact same engine as Kingmaker and coincidentally Valheim I wasn't actually aware of this when I posted the thread.
So it's Unity engine and in my limited experience Unity games all had crap-tastic fps on good-excellent hardware. So maybe you're right and it's the engine itself or we should even consider that newer devs might not be making the most of the engine or something like that.
I've already bought the game and I'm super excited to play. All I care about now is what I can do on my end to improve performance if anything... Anyone have tips like that?
My 3090 with 5900x sounds like a jet preparing to take off depending on the map
Usually 60 FPS 4k all settings on max
Try running it in a colder climate. All that hellfire can't be good for the hardwire.
here lol!!!!! Come on man it's not even close. If you can't run a game like this you
need a new toaster!!!!!!!!!!!!!!
Unity has pretty big disadvantages, but it is cheap and easy to program for. It would be a better game if you could just switch engines, but it would cost a lot of money on the budget, not just for the engine but for the training and programming time. That budget was instead spent on content or cool mechanics, so it isn't all bad having Unity.
You could put a very negative spin on it and describe it as "cutting corners for profit taking" especially since this particular game is a licensed / established brand that some customers will buy regardless of objective quality. Anyway I don't want start slinging sh*t about Unity (though I'd want a higher fps in some of the games I love) and what you're saying would be a reasonable / earnest point.
Read recently when trying to get better performance on the UNITY forums from a game dev who said the latest version of UNITY is much more harder to program with then earlier versions where things are taking much more longer to create.
Still it is obvious PATHFINDER WRATH OF THE RIGHTEOUS is going to be an instant masterpiece right out of the gate from all the incredible info that has been put out about it. This keeps up and we might end up seeing THE ELDER SCROLLS going back to the days of DAGGERFALL and MORROWIND with a more classical rpg approach :)