Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

Προβολή στατιστικών:
Wrath Engine Performance: How has it improved compared to Kingmaker?
Looking forward to playing the game and I'm starting to think about what I'll need to do to get a good frame rate with a 3080 and an upper middle range Intel CPU. Is the game engine basically the same as Kingmaker in terms of performance? Think I only managed to push it up to 60-ish with my best effort tweaks on Ultra settings in Kingmaker...

What are your experiences so far? Any tips? Known issues with 30 series cards? CPU bottleneck etc?
Τελευταία επεξεργασία από Echo; 31 Αυγ 2021, 19:36
Αναρτήθηκε αρχικά από DCid:
Isnt the game engine based on Unity?

There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.
< >
Εμφάνιση 16-29 από 29 σχόλια
Αναρτήθηκε αρχικά από Echo:
Oh, well at least there were some responses. But I really don't want the thread to be about my specific computer. I'm mainly wondering if the performance for this newer engine will be better or worse.. or what tweaks I might need to keep in mind. I mentioned the 3080 since a lot of games aren't really optimised for 30 series cards. So anyway to kind of defend myself I'll talk about my PC and my experiences in a bit.

Anyway if 91fps is possible on a 3090 then it'll probably run at at least 60-70 for me and that's all I want. So, that's good news.

Doesn't anyone have any info on what performance changes the devs have made to the engine though?

-------
My experiences / about my PC.

I really didn't get a great result with this setup in Kingmaker (big fan of the game btw)... I know the graphics card is considered red hot these days because of the insane price inflation but it actually hasn't performed all that brilliantly for many games. Cyberpunk? Perfectly good fps like 100+ at least while having very low gpu usage on max settings. But I only really play games like Valheim and I'm often expecting just 50 or lower in built up areas for example.

More relevant though would be Kingmaker... I was sitting at around 60 which I consider to be perfectly playable / fine. That was at 1440p.

My suspicion is that Kingmaker and games like it (is it the Unity engine?) aren't very well optimised for newer cards but I don't want to leap to any conclusions since I don't really have any specialist knowledge about the subject, I'm just a gamer who likes getting a playable fps (don't care about it past 100 though). I did make an effort to tweak Kingmaker (as you do) but I haven't played in a while and can't remember what steps I might have taken.

My CPU, now that I look it up is an intel core i7-8700 with a non stock/ better cooler. I don't think it's supposed to be very current but I only bought it a few years ago I think and it seems at least up to spec.

Plenty of good / fast RAM... Decent SSD for gaming / OS.

There are a few flames on the thread already but the only one I'm genuinely offended by is the garbageware one. How dare you, sir. No, it's a very trimmed down install of Windows with only the basics running and proper clean installs of drivers etc. Cortana etc has been removed. Updated Bios, formatted fairly recently as well.

So anyway, now I'm mildly disappointed in myself for not expecting to get flamed. But I sincerely want to know what performance changes there have been for the engine. If that has been discussed anywhere else in depth I'd love to see those discussions like a Reddit thread maybe or any press releases about that sort of thing. Thanks for responding anyway, gents. Please go easy on me!
Look at what I said, Kingmaker is capped at 91 FPS by the game itself on my 3090 at 4k, it would get more than 91 probably because it is a game that would run just fine on integrated graphics. It should get 91 FPS on a 3080 too if that's what the game is locked at internally. My GPU usage is at 80% according to Windows so I am guessing it would go to at least 110-120 FPS if it weren't capped, but doesn't matter, it's an isometric RPG.

You're blaming the 3080, or optimization for 30 series cards, for poor performance in Valheim? Come on. Valheim is a early access game anyway isn't it, probably not even optimized yet for any hardware. Whatever performance a 3080 gets it's better than what almost all players in the world get unless there is something else wrong with your system.

Further, what makes you say games aren't optimized for 30 series cards? 30 series cards are an all around improvement over 20 series and 10 series etc. There's not really anything to optimize. It's not like games are going to perform worse or even the same as on previous generations, not any game. Games that are years old are going to either get so many FPS it doesn't matter or be capped.
Ο δημιουργός αυτού του θέματος έχει επισημάνει ότι αυτή η ανάρτηση απαντάει στην αρχική ερώτηση.
Isnt the game engine based on Unity?

There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.
Αναρτήθηκε αρχικά από Homer Morisson:
Yeah, I have this rocket quantum FTL computer, but it only has a 56k modem... will I be able to play Tetris on it?

Tetris doesn't require an internet connection... does your computer run Windows operating system?
Αναρτήθηκε αρχικά από DCid:
Isnt the game engine based on Unity?

There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.

The take away for me is it's the exact same engine as Kingmaker and coincidentally Valheim I wasn't actually aware of this when I posted the thread.

So it's Unity engine and in my limited experience Unity games all had crap-tastic fps on good-excellent hardware. So maybe you're right and it's the engine itself or we should even consider that newer devs might not be making the most of the engine or something like that.

I've already bought the game and I'm super excited to play. All I care about now is what I can do on my end to improve performance if anything... Anyone have tips like that?
Guys the first game didn't run that well. That's the only thing that's really relevant to the OP's question. The loading screens were bonkers and the FPS could drop with too many things going on at the same time. Is it much different/better in Wrath?
Αναρτήθηκε αρχικά από Echo:
Looking forward to playing the game and I'm starting to think about what I'll need to do to get a good frame rate with a 3080 and an upper middle range Intel CPU. Is the game engine basically the same as Kingmaker in terms of performance? Think I only managed to push it up to 60-ish with my best effort tweaks on Ultra settings in Kingmaker...

What are your experiences so far? Any tips? Known issues with 30 series cards? CPU bottleneck etc?

My 3090 with 5900x sounds like a jet preparing to take off depending on the map
Usually 60 FPS 4k all settings on max
Αναρτήθηκε αρχικά από Satan:
Αναρτήθηκε αρχικά από Echo:
Looking forward to playing the game and I'm starting to think about what I'll need to do to get a good frame rate with a 3080 and an upper middle range Intel CPU. Is the game engine basically the same as Kingmaker in terms of performance? Think I only managed to push it up to 60-ish with my best effort tweaks on Ultra settings in Kingmaker...

What are your experiences so far? Any tips? Known issues with 30 series cards? CPU bottleneck etc?

My 3090 with 5900x sounds like a jet preparing to take off depending on the map
Usually 60 FPS 4k all settings on max

Try running it in a colder climate. All that hellfire can't be good for the hardwire.
Αναρτήθηκε αρχικά από Echo:
Αναρτήθηκε αρχικά από DCid:
Isnt the game engine based on Unity?

There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.

The take away for me is it's the exact same engine as Kingmaker and coincidentally Valheim I wasn't actually aware of this when I posted the thread.

So it's Unity engine and in my limited experience Unity games all had crap-tastic fps on good-excellent hardware. So maybe you're right and it's the engine itself or we should even consider that newer devs might not be making the most of the engine or something like that.

I've already bought the game and I'm super excited to play. All I care about now is what I can do on my end to improve performance if anything... Anyone have tips like that?
Yeah that is a good point. It's too bad this game and Valheim aren't in Unreal Engine. Unity is a much more likely suspect for poor performance than having a 3080...
Αναρτήθηκε αρχικά από DCid:
Isnt the game engine based on Unity?

There's not much the devs can do with how ♥♥♥♥♥♥ Unity is as a game engine. Throwing out Unity and using a better game engine is the only real solution.
There's a lot they can do, but it involves basically re-writing core parts of the engine.
Well we'll find out soon and with any luck there'll be some tweak guides that we can link to. There probably won't be much we can do on our end I reckon but it never hurts to try.
Τελευταία επεξεργασία από Echo; 2 Σεπ 2021, 5:36
Jesus! you would think some people were talking about Cyberpunk type graphics
here lol!!!!! Come on man it's not even close. If you can't run a game like this you
need a new toaster!!!!!!!!!!!!!!:steammocking:
I ran it at lowest spec on my $300 Ryzen 3 laptop. It didn't look good but it played well enough. So I don't think it is CPU bottlenecked. On my main PC, the biggest thing for me on the beta was putting it on my SSD instead of my magnetic drive. Load times seem better overall even on the data drive.

Unity has pretty big disadvantages, but it is cheap and easy to program for. It would be a better game if you could just switch engines, but it would cost a lot of money on the budget, not just for the engine but for the training and programming time. That budget was instead spent on content or cool mechanics, so it isn't all bad having Unity.
Αναρτήθηκε αρχικά από moodgiesanta:
I ran it at lowest spec on my $300 Ryzen 3 laptop. It didn't look good but it played well enough. So I don't think it is CPU bottlenecked. On my main PC, the biggest thing for me on the beta was putting it on my SSD instead of my magnetic drive. Load times seem better overall even on the data drive.

Unity has pretty big disadvantages, but it is cheap and easy to program for. It would be a better game if you could just switch engines, but it would cost a lot of money on the budget, not just for the engine but for the training and programming time. That budget was instead spent on content or cool mechanics, so it isn't all bad having Unity.

You could put a very negative spin on it and describe it as "cutting corners for profit taking" especially since this particular game is a licensed / established brand that some customers will buy regardless of objective quality. Anyway I don't want start slinging sh*t about Unity (though I'd want a higher fps in some of the games I love) and what you're saying would be a reasonable / earnest point.
Τελευταία επεξεργασία από Echo; 2 Σεπ 2021, 5:47
Totally agree on the UNITY engine complaints. I have the same setup as the OP except am using a RTX 2060 and i lately have been running into alot of issues when it comes to UNITY based games on genres which should not be doing so such as turn based strategy and rpg games. Shoo even KINGS BOUNTY II which uses UNITY runs like crud and the graphics look like they are from 2008 with small map areas which get loaded in as whole new levels when going from one to another not a huge open world area where things are constant.

Read recently when trying to get better performance on the UNITY forums from a game dev who said the latest version of UNITY is much more harder to program with then earlier versions where things are taking much more longer to create.

Still it is obvious PATHFINDER WRATH OF THE RIGHTEOUS is going to be an instant masterpiece right out of the gate from all the incredible info that has been put out about it. This keeps up and we might end up seeing THE ELDER SCROLLS going back to the days of DAGGERFALL and MORROWIND with a more classical rpg approach :)
Τελευταία επεξεργασία από Hellbishop; 2 Σεπ 2021, 6:15
< >
Εμφάνιση 16-29 από 29 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 31 Αυγ 2021, 19:36
Αναρτήσεις: 29